Updated wrappers
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@@ -140,17 +140,17 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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Properties::NON_VIRTUAL,
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__void__setSceneData__osg_Node_P1,
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"Set the data to view. ",
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"The data will typically be an osg::Scene but can be any osg::Node type.");
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"The data will typically be an osg::Scene but can be any osg::Node type. ");
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I_MethodWithDefaults1(osg::Node *, getSceneData, IN, unsigned int, childNo, 0,
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Properties::NON_VIRTUAL,
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__osg_Node_P1__getSceneData__unsigned_int,
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"Get the scene data to view. ",
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"The data will typically be an osg::Scene but can be any osg::Node type.");
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"The data will typically be an osg::Scene but can be any osg::Node type. ");
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I_MethodWithDefaults1(const osg::Node *, getSceneData, IN, unsigned int, childNo, 0,
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Properties::NON_VIRTUAL,
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__C5_osg_Node_P1__getSceneData__unsigned_int,
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"Get the const scene data which to view. ",
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"The data will typically be an osg::Scene but can be any osg::Node type.");
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"The data will typically be an osg::Scene but can be any osg::Node type. ");
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I_Method0(unsigned int, getNumSceneData,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumSceneData,
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@@ -645,17 +645,17 @@ BEGIN_OBJECT_REFLECTOR(osgUtil::SceneView)
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Properties::NON_VIRTUAL,
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__bool__projectWindowIntoObject__C5_osg_Vec3_R1__osg_Vec3_R1,
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"Calculate the object coordinates of a point in window coordinates. ",
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"Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window. Returns true on successful projection.");
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"Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window. Returns true on successful projection. ");
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I_Method4(bool, projectWindowXYIntoObject, IN, int, x, IN, int, y, IN, osg::Vec3 &, near_point, IN, osg::Vec3 &, far_point,
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Properties::NON_VIRTUAL,
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__bool__projectWindowXYIntoObject__int__int__osg_Vec3_R1__osg_Vec3_R1,
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"Calculate the object coordinates of a window x,y when projected onto the near and far planes. ",
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"Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window. Returns true on successful projection.");
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"Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window. Returns true on successful projection. ");
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I_Method2(bool, projectObjectIntoWindow, IN, const osg::Vec3 &, object, IN, osg::Vec3 &, window,
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Properties::NON_VIRTUAL,
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__bool__projectObjectIntoWindow__C5_osg_Vec3_R1__osg_Vec3_R1,
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"Calculate the window coordinates of a point in object coordinates. ",
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"Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window, whereas window API's normally have the top left as the origin, so you may need to pass in (mouseX,window_height-mouseY,...). Returns true on successful projection.");
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"Note, current implementation requires that SceneView::draw() has been previously called for projectWindowIntoObject to produce valid values. Consistent with OpenGL windows coordinates are calculated relative to the bottom left of the window, whereas window API's normally have the top left as the origin, so you may need to pass in (mouseX,window_height-mouseY,...). Returns true on successful projection. ");
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I_Method1(void, setFrameStamp, IN, osg::FrameStamp *, fs,
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Properties::NON_VIRTUAL,
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__void__setFrameStamp__osg_FrameStamp_P1,
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