add more Extensions
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@@ -555,6 +555,9 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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void (GL_APIENTRY * glTexImage3D) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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void (GL_APIENTRY * glTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
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void (GL_APIENTRY * glTexStorage3D) ( GLenum target, GLsizei numMipmapLevels,GLenum sizedInternalFormat,GLsizei width,GLsizei height,GLsizei depth);
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void (GL_APIENTRY * glTextureStorage3D) ( GLuint texture, GLsizei numMipmapLevels,GLenum sizedInternalFormat,GLsizei width,GLsizei height,GLsizei depth);
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void (GL_APIENTRY * glCopyTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
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void (GL_APIENTRY * glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
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void (GL_APIENTRY * glCompressedTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
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@@ -658,6 +661,12 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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void (GL_APIENTRY * glBlitFramebuffer) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
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void (GL_APIENTRY * glGetRenderbufferParameteriv) (GLenum, GLenum, GLint*);
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//ARB_framebuffer_no_attachments
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void (GL_APIENTRY * glFramebufferParameteri)(GLenum target, GLenum pname, GLint param);
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void (GL_APIENTRY * glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint *params);
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void (GL_APIENTRY * glNamedFramebufferParameteri)(GLuint fbo, GLenum pname, GLint param);
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void (GL_APIENTRY * glGetNamedFramebufferParameteriv)(GLuint fbo, GLenum pname, GLint *params);
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//subroutine
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GLint(GL_APIENTRY* glGetSubroutineUniformLocation) (GLuint program, GLenum shadertype, const GLchar *name);
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void (GL_APIENTRY * glGetActiveSubroutineUniformName) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
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@@ -680,8 +689,10 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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void (GL_APIENTRY * glDrawArraysIndirect) (GLenum mode, const void * indirect);
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void (GL_APIENTRY * glMultiDrawArraysIndirect) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
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void (GL_APIENTRY * glDrawElementsIndirect) (GLenum mode, GLenum type, const void *indirect);
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void (GL_APIENTRY * glMultiDrawElementsIndirect)( GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
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void (GL_APIENTRY * glMultiDrawElementsIndirect)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
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// ARB_sparse_texture
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void (GL_APIENTRY * glTexPageCommitment) (GLenum target, GLint level,GLint xoffset,GLint yoffset,GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,GLboolean commit);
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// Transform feedback
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void (GL_APIENTRY * glBeginTransformFeedback) (GLenum primitiveMode);
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@@ -710,6 +721,7 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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void (GL_APIENTRY * glGenVertexArrays) (GLsizei size, GLuint *handles);
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GLboolean (GL_APIENTRY * glIsVertexArray) (GLuint handle);
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void (GL_APIENTRY * glBindVertexArray) (GLuint handle);
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// OpenGL 4.3 / ARB_vertex_attrib_binding
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bool isVertexAttribBindingSupported;
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void (GL_APIENTRY * glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride);
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