Added ClipNode::set/getReferenceFrame();

This commit is contained in:
Robert Osfield
2008-12-19 15:29:59 +00:00
parent f4fe462b28
commit 0ea6cdeb96
7 changed files with 100 additions and 6 deletions

View File

@@ -34,10 +34,31 @@ class OSG_EXPORT ClipNode : public Group
META_Node(osg, ClipNode);
enum ReferenceFrame
{
RELATIVE_RF,
ABSOLUTE_RF
};
/** Set the light sources's ReferenceFrame, either to be relative to its
* parent reference frame, or relative to an absolute coordinate
* frame. RELATIVE_RF is the default.
* Note: setting the ReferenceFrame to be ABSOLUTE_RF will
* also set the CullingActive flag on the light source, and hence all
* of its parents, to false, thereby disabling culling of it and
* all its parents. This is necessary to prevent inappropriate
* culling, but may impact cull times if the absolute light source is
* deep in the scene graph. It is therefore recommended to only use
* absolute light source at the top of the scene.
*/
void setReferenceFrame(ReferenceFrame rf);
ReferenceFrame getReferenceFrame() const { return _referenceFrame; }
/** Creates six clip planes corresponding to the given BoundingBox. */
void createClipBox(const BoundingBox& bb,unsigned int clipPlaneNumberBase=0);
/** Adds the clipplane. Returns true on success, and false if the plane
* has already been added, or if clipplane is NULL. */
bool addClipPlane(ClipPlane* clipplane);
@@ -81,8 +102,10 @@ class OSG_EXPORT ClipNode : public Group
virtual ~ClipNode();
StateAttribute::GLModeValue _value;
ClipPlaneList _planes;
StateAttribute::GLModeValue _value;
ClipPlaneList _planes;
ReferenceFrame _referenceFrame;
};
}