Promote PrimitiveSetIndirect's VBO to a target explicited DIBO (in order to benefit from BOSet queue management)
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@@ -600,7 +600,7 @@ class OSG_EXPORT State : public Referenced
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}
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else if (ibo != _currentDIBO)
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{
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_glBindBuffer(GL_DRAW_INDIRECT_BUFFER, ibo->getGLObjectID());
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ibo->bindBuffer();
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_currentDIBO = ibo;
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}
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}
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