Merge remote-tracking branch 'upstream/master' into MDI7
This commit is contained in:
@@ -1,6 +1,7 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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* Copyright (C) 2010 Tim Moore
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* Copyright (C) 2012 David Callu
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* Copyright (C) 2017 Julien Valentin
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@@ -40,53 +41,67 @@ class OSG_EXPORT BufferIndexBinding : public StateAttribute
|
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{
|
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protected:
|
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BufferIndexBinding(GLenum target, GLuint index);
|
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BufferIndexBinding(GLenum target, GLuint index, BufferObject* bo, GLintptr offset,
|
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GLsizeiptr size);
|
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BufferIndexBinding(GLenum target, GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
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BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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public:
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// The member value is part of the key to this state attribute in
|
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// the State class. Using the index target, we can separately
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// track the bindings for many different index targets.
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virtual unsigned getMember() const { return static_cast<unsigned int>(_index); }
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GLenum getTarget() const { return _target; }
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///enable arbitrary BufferBinding (user is responsible for _target mismatch with bufferdata
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/// what can be done is setting wrong _target and use the one of bd if not subclassed
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void setTarget(GLenum t){_target=t;}
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|
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/** Set the renderbuffer index of the BlendEquationi. */
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void setIndex(unsigned int index);
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inline void setBufferData(BufferData *bufferdata) {
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if (_bufferData.valid())
|
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{
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_bufferData->removeClient(this);
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}
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|
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_bufferData=bufferdata;
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|
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if (_bufferData.valid())
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{
|
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if(!_bufferData->getBufferObject())
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_bufferData->setBufferObject(new VertexBufferObject());
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if(_size==0)
|
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_size=_bufferData->getTotalDataSize();
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}
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}
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/** Get the buffer data to be bound.
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*/
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inline const BufferData* getBufferData() const { return _bufferData.get(); }
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inline BufferData* getBufferData(){ return _bufferData.get(); }
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|
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/** Get the index target.
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*/
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unsigned int getIndex() const { return _index; }
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/** Set the buffer object that will be bound to the index target.
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inline GLuint getIndex() const { return _index; }
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/** Set the index target. (and update parents StateSets)
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*/
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void setBufferObject(BufferObject *bo) { _bufferObject = bo; }
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void setIndex(GLuint index);
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|
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/** Get the buffer object to be bound.
|
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*/
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const BufferObject* getBufferObject() const { return _bufferObject.get(); }
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BufferObject* getBufferObject(){ return _bufferObject.get(); }
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|
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/** Set the starting offset into the buffer object for data for
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/** Set the starting offset into the buffer data for
|
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the indexed target. Note: the required alignment on the offset
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may be quite large (e.g., 256 bytes on NVidia 8600M). This
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should be checked with glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT...).
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*/
|
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void setOffset(GLintptr offset) { _offset = offset; }
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GLintptr getOffset() const { return _offset; }
|
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inline void setOffset(GLintptr offset) { _offset = offset; }
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inline GLintptr getOffset() const { return _offset; }
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|
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/** Set the size of data for the indexed target.
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/** Set the size override of bufferdata binded for the indexed target.
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*/
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void setSize(GLsizeiptr size) { _size = size; }
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GLsizeiptr getSize() const { return _size; }
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inline void setSize(GLsizeiptr size) { _size = size; }
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inline GLsizeiptr getSize() const { return _size; }
|
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|
||||
virtual void apply(State& state) const;
|
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|
||||
protected:
|
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virtual ~BufferIndexBinding();
|
||||
const GLenum _target;
|
||||
/*const*/ GLenum _target;
|
||||
ref_ptr<BufferData> _bufferData;
|
||||
GLuint _index;
|
||||
ref_ptr<BufferObject> _bufferObject;
|
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GLintptr _offset;
|
||||
GLsizeiptr _size;
|
||||
};
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@@ -100,21 +115,20 @@ class OSG_EXPORT UniformBufferBinding : public BufferIndexBinding
|
||||
UniformBufferBinding(GLuint index);
|
||||
/** Create a binding for a uniform buffer index target.
|
||||
* @param index the index target
|
||||
* @param bo associated buffer object
|
||||
* @param offset offset into buffer object
|
||||
* @param size size of data in buffer object
|
||||
* @param bd associated buffer data
|
||||
* @param offset offset into buffer data
|
||||
* @param size size of data in buffer data
|
||||
*/
|
||||
UniformBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
|
||||
UniformBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
|
||||
UniformBufferBinding(const UniformBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||
META_StateAttribute(osg, UniformBufferBinding, UNIFORMBUFFERBINDING);
|
||||
|
||||
virtual int compare(const StateAttribute& bb) const
|
||||
{
|
||||
COMPARE_StateAttribute_Types(UniformBufferBinding, bb)
|
||||
|
||||
COMPARE_StateAttribute_Parameter(_target)
|
||||
COMPARE_StateAttribute_Parameter(_index)
|
||||
COMPARE_StateAttribute_Parameter(_bufferObject)
|
||||
COMPARE_StateAttribute_Parameter(_bufferData)
|
||||
COMPARE_StateAttribute_Parameter(_offset)
|
||||
COMPARE_StateAttribute_Parameter(_size)
|
||||
return 0;
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||||
@@ -127,17 +141,16 @@ class OSG_EXPORT TransformFeedbackBufferBinding : public BufferIndexBinding
|
||||
{
|
||||
public:
|
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TransformFeedbackBufferBinding(GLuint index = 0);
|
||||
TransformFeedbackBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
|
||||
TransformFeedbackBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
|
||||
TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||
META_StateAttribute(osg, TransformFeedbackBufferBinding, TRANSFORMFEEDBACKBUFFERBINDING);
|
||||
|
||||
virtual int compare(const StateAttribute& bb) const
|
||||
{
|
||||
COMPARE_StateAttribute_Types(TransformFeedbackBufferBinding, bb)
|
||||
|
||||
COMPARE_StateAttribute_Parameter(_target)
|
||||
COMPARE_StateAttribute_Parameter(_index)
|
||||
COMPARE_StateAttribute_Parameter(_bufferObject)
|
||||
COMPARE_StateAttribute_Parameter(_bufferData)
|
||||
COMPARE_StateAttribute_Parameter(_offset)
|
||||
COMPARE_StateAttribute_Parameter(_size)
|
||||
return 0;
|
||||
@@ -152,11 +165,11 @@ class OSG_EXPORT AtomicCounterBufferBinding : public BufferIndexBinding
|
||||
AtomicCounterBufferBinding(GLuint index=0);
|
||||
/** Create a binding for a atomic counter buffer index target.
|
||||
* @param index the index target
|
||||
* @param bo associated buffer object
|
||||
* @param offset offset into buffer object
|
||||
* @param size size of data in buffer object
|
||||
* @param bd associated buffer data
|
||||
* @param offset offset into buffer data
|
||||
* @param size size of data in buffer data
|
||||
*/
|
||||
AtomicCounterBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
|
||||
AtomicCounterBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
|
||||
AtomicCounterBufferBinding(const AtomicCounterBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
|
||||
META_StateAttribute(osg, AtomicCounterBufferBinding, ATOMICCOUNTERBUFFERBINDING);
|
||||
|
||||
@@ -165,10 +178,9 @@ class OSG_EXPORT AtomicCounterBufferBinding : public BufferIndexBinding
|
||||
virtual int compare(const StateAttribute& bb) const
|
||||
{
|
||||
COMPARE_StateAttribute_Types(AtomicCounterBufferBinding, bb)
|
||||
|
||||
COMPARE_StateAttribute_Parameter(_target)
|
||||
COMPARE_StateAttribute_Parameter(_index)
|
||||
COMPARE_StateAttribute_Parameter(_bufferObject)
|
||||
COMPARE_StateAttribute_Parameter(_bufferData)
|
||||
COMPARE_StateAttribute_Parameter(_offset)
|
||||
COMPARE_StateAttribute_Parameter(_size)
|
||||
return 0;
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||||
@@ -181,11 +193,11 @@ class OSG_EXPORT ShaderStorageBufferBinding : public BufferIndexBinding
|
||||
ShaderStorageBufferBinding(GLuint index=0);
|
||||
/** Create a binding for a shader storage buffer index target.
|
||||
* @param index the index target
|
||||
* @param bo associated buffer object
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||||
* @param offset offset into buffer object
|
||||
* @param size size of data in buffer object
|
||||
* @param bd associated buffer data
|
||||
* @param offset offset into buffer data
|
||||
* @param size size of data in buffer data
|
||||
*/
|
||||
ShaderStorageBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
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||||
ShaderStorageBufferBinding(GLuint index, BufferData* bd, GLintptr offset=0, GLsizeiptr size=0);
|
||||
ShaderStorageBufferBinding(const ShaderStorageBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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||||
META_StateAttribute(osg, ShaderStorageBufferBinding, SHADERSTORAGEBUFFERBINDING);
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||||
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||||
@@ -194,7 +206,7 @@ class OSG_EXPORT ShaderStorageBufferBinding : public BufferIndexBinding
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||||
COMPARE_StateAttribute_Types(ShaderStorageBufferBinding, bb)
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||||
COMPARE_StateAttribute_Parameter(_target)
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||||
COMPARE_StateAttribute_Parameter(_index)
|
||||
COMPARE_StateAttribute_Parameter(_bufferObject)
|
||||
COMPARE_StateAttribute_Parameter(_bufferData)
|
||||
COMPARE_StateAttribute_Parameter(_offset)
|
||||
COMPARE_StateAttribute_Parameter(_size)
|
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return 0;
|
||||
|
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@@ -72,7 +72,7 @@ class OSG_EXPORT Callback : public virtual Object {
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/** Invoke the callback, first parameter is the Object that the callback is attached to,
|
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* the second parameter, the data, is typically the NodeVisitor that is invoking the callback.
|
||||
* The run(..) method may be overriden by users directly, or if the user is using one of the old
|
||||
* The run(..) method may be overridden by users directly, or if the user is using one of the old
|
||||
* style callbacks such as NodeCallback or Drawable::UpdateCallback then you can just override
|
||||
* the appropriate callback method on those callback subclasses.
|
||||
* If you are implementing your own callback then one should call traverse() to make sure nested callbacks
|
||||
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@@ -692,10 +692,6 @@ namespace osg
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#endif
|
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#endif
|
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#endif
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|
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#if defined(OSG_GLES1_FEATURES) || defined(OSG_GLES2_FEATURES)|| defined(OSG_GLES3_FEATURES)
|
||||
typedef double GLclampd;
|
||||
#endif
|
||||
}
|
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||||
#endif
|
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@@ -557,7 +557,7 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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||||
bool isSGIXMinMaxSupported;
|
||||
bool isLogicOpSupported;
|
||||
|
||||
void (GL_APIENTRY * glBlendColor) (GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha);
|
||||
void (GL_APIENTRY * glBlendColor) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
void (GL_APIENTRY * glBlendEquation)(GLenum mode);
|
||||
void (GL_APIENTRY * glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
|
||||
void (GL_APIENTRY * glBlendEquationi)(GLuint buf, GLenum mode);
|
||||
@@ -599,7 +599,7 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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||||
bool isMultisampleSupported;
|
||||
bool isMultisampleFilterHintSupported;
|
||||
|
||||
void (GL_APIENTRY * glSampleCoverage) (GLclampf value, GLboolean invert);
|
||||
void (GL_APIENTRY * glSampleCoverage) (GLfloat value, GLboolean invert);
|
||||
|
||||
|
||||
// Point
|
||||
@@ -725,8 +725,9 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
|
||||
void (GL_APIENTRY * glScissorArrayv) (GLuint first, GLsizei count, const GLint * v);
|
||||
void (GL_APIENTRY * glScissorIndexed) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
|
||||
void (GL_APIENTRY * glScissorIndexedv) (GLuint index, const GLint * v);
|
||||
void (GL_APIENTRY * glDepthRangeArrayv) (GLuint first, GLsizei count, const GLclampd * v);
|
||||
void (GL_APIENTRY * glDepthRangeIndexed) (GLuint index, GLclampd n, GLclampd f);
|
||||
void (GL_APIENTRY * glDepthRangeArrayv) (GLuint first, GLsizei count, const GLdouble * v);
|
||||
void (GL_APIENTRY * glDepthRangeIndexed) (GLuint index, GLdouble n, GLdouble f);
|
||||
void (GL_APIENTRY * glDepthRangeIndexedf) (GLuint index, GLfloat n, GLfloat f);
|
||||
void (GL_APIENTRY * glGetFloati_v) (GLenum target, GLuint index, GLfloat *data);
|
||||
void (GL_APIENTRY * glGetDoublei_v) (GLenum target, GLuint index, GLdouble *data);
|
||||
|
||||
@@ -747,7 +748,7 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
|
||||
// debug extensions
|
||||
void (GL_APIENTRY * glObjectLabel) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
|
||||
|
||||
/** convinience wrapper around glObjectLabel that calls glObjectLabel if it's supported and using std::string as a label parameter.*/
|
||||
/** convenience wrapper around glObjectLabel that calls glObjectLabel if it's supported and using std::string as a label parameter.*/
|
||||
void debugObjectLabel(GLenum identifier, GLuint name, const std::string& label) const { if (glObjectLabel && !label.empty()) glObjectLabel(identifier, name, label.size(), label.c_str()); }
|
||||
};
|
||||
|
||||
|
||||
@@ -129,7 +129,7 @@ class OSG_EXPORT Geometry : public Drawable
|
||||
unsigned int getPrimitiveSetIndex(const PrimitiveSet* primitiveset) const;
|
||||
|
||||
|
||||
/** Convinience method that checks all the vertex arrays to make sure that the buffer objects are all assigned appropriate.*/
|
||||
/** Convenience method that checks all the vertex arrays to make sure that the buffer objects are all assigned appropriate.*/
|
||||
void configureBufferObjects();
|
||||
|
||||
/** return true if any arrays are shared.*/
|
||||
@@ -279,7 +279,7 @@ class OSG_EXPORT Geometry : public Drawable
|
||||
#endif
|
||||
};
|
||||
|
||||
/** Convinience visitor for making sure that any BufferObjects that might be required are set up in the scene graph.*/
|
||||
/** Convenience visitor for making sure that any BufferObjects that might be required are set up in the scene graph.*/
|
||||
class ConfigureBufferObjectsVisitor : public osg::NodeVisitor
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -242,6 +242,12 @@ class OSG_EXPORT Matrixd
|
||||
/** full 4x4 matrix invert. */
|
||||
bool invert_4x4( const Matrixd& rhs);
|
||||
|
||||
/** transpose a matrix */
|
||||
bool transpose(const Matrixd&rhs);
|
||||
|
||||
/** transpose orthogonal part of the matrix **/
|
||||
bool transpose3x3(const Matrixd&rhs);
|
||||
|
||||
/** ortho-normalize the 3x3 rotation & scale matrix */
|
||||
void orthoNormalize(const Matrixd& rhs);
|
||||
|
||||
|
||||
@@ -242,6 +242,12 @@ class OSG_EXPORT Matrixf
|
||||
/** full 4x4 matrix invert. */
|
||||
bool invert_4x4( const Matrixf& rhs);
|
||||
|
||||
/** transpose matrix **/
|
||||
bool transpose(const Matrixf&rhs);
|
||||
|
||||
/** transpose orthogonal part of the matrix **/
|
||||
bool transpose3x3(const Matrixf&rhs);
|
||||
|
||||
/** ortho-normalize the 3x3 rotation & scale matrix */
|
||||
void orthoNormalize(const Matrixf& rhs);
|
||||
|
||||
|
||||
@@ -747,7 +747,7 @@ class TessellationHints : public Object
|
||||
// forward declare;
|
||||
class Geometry;
|
||||
|
||||
/** Convinience class for populating an Geomtry with vertex, normals, texture coords and primitives that can render a Shape. */
|
||||
/** Convenience class for populating an Geomtry with vertex, normals, texture coords and primitives that can render a Shape. */
|
||||
class OSG_EXPORT BuildShapeGeometryVisitor : public ConstShapeVisitor
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -1502,7 +1502,7 @@ inline void State::pushDefineList(DefineMap& defineMap,const StateSet::DefineLis
|
||||
dv.push_back(StateSet::DefinePair(aitr->second.first,aitr->second.second));
|
||||
|
||||
// if the back of the stack has changed since the last then mark it as changed.
|
||||
bool changed = (dv[dv.size()-2].first==dv[dv.size()-1].first);
|
||||
bool changed = (dv[dv.size()-2] != dv.back());
|
||||
if (changed)
|
||||
{
|
||||
ds.changed = true;
|
||||
@@ -1571,7 +1571,7 @@ inline void State::popDefineList(DefineMap& defineMap,const StateSet::DefineList
|
||||
if (!dv.empty())
|
||||
{
|
||||
// if the stack has less than 2 entries or new back vs old back are different then mark the DefineStack as changed
|
||||
if ((dv.size()<2) || (dv[dv.size()-2].first!=dv.back().first))
|
||||
if ((dv.size() < 2) || (dv[dv.size()-2] != dv.back()))
|
||||
{
|
||||
ds.changed = true;
|
||||
defineMap.changed = true;
|
||||
|
||||
@@ -56,7 +56,7 @@ class OSG_EXPORT Timer {
|
||||
inline double time_n() const { return delta_n(_startTick, tick()); }
|
||||
|
||||
/** Get the time in seconds between timer ticks t1 and t2.*/
|
||||
inline double delta_s( Timer_t t1, Timer_t t2 ) const { return (double)(t2 - t1)*_secsPerTick; }
|
||||
inline double delta_s( Timer_t t1, Timer_t t2 ) const { return (t2>t1) ? (double)(t2 - t1)*_secsPerTick : -(double)(t1 - t2)*_secsPerTick; }
|
||||
|
||||
/** Get the time in milliseconds between timer ticks t1 and t2.*/
|
||||
inline double delta_m( Timer_t t1, Timer_t t2 ) const { return delta_s(t1,t2)*1e3; }
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace osgParticle
|
||||
virtual const char* className() const { return "Interpolator"; }
|
||||
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Interpolator* >(obj) != 0; }
|
||||
|
||||
/// Interpolate between floats. Must be overriden in descendant classes.
|
||||
/// Interpolate between floats. Must be overridden in descendant classes.
|
||||
virtual float interpolate(float t, float y1, float y2) const = 0;
|
||||
|
||||
/// Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately.
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace osgParticle
|
||||
/// Implementation of <CODE>ParticleProcessor::process()</CODE>. Do not call this method by yourself.
|
||||
inline void process(double dt);
|
||||
|
||||
/// Execute the program on the particle system. Must be overriden in descendant classes.
|
||||
/// Execute the program on the particle system. Must be overridden in descendant classes.
|
||||
virtual void execute(double dt) = 0;
|
||||
|
||||
private:
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace osgParticle
|
||||
virtual const char* className() const { return "Shooter"; }
|
||||
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Shooter *>(obj) != 0; }
|
||||
|
||||
/** Shoot a particle. Must be overriden by descendants.
|
||||
/** Shoot a particle. Must be overridden by descendants.
|
||||
This method should only set the velocity vector of particle <CODE>P</CODE>, leaving other
|
||||
attributes unchanged.
|
||||
*/
|
||||
|
||||
@@ -28,12 +28,12 @@
|
||||
namespace osgShadow {
|
||||
|
||||
/**
|
||||
Class used as a layer for debuging resources used by derived xxxShadowMap classes.
|
||||
Class used as a layer for debugging resources used by derived xxxShadowMap classes.
|
||||
As designed by its base ViewDepndentShadowTechnique, DebugShadowMap serves mainly as container of
|
||||
DebugShadowMap::ViewData objects. Most of the debuging support work is done by these objects.
|
||||
DebugShadowMap::ViewData objects. Most of the debugging support work is done by these objects.
|
||||
DebugShadowMap technique only initializes them in initViewDependentData method.
|
||||
|
||||
Debuging outputs present:
|
||||
Debugging outputs present:
|
||||
Shadow maps (pseudo colored to improve readability)
|
||||
Shadow and related volumes (represented as convex polyhedra)
|
||||
*/
|
||||
@@ -65,16 +65,16 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
|
||||
/** Declaration of standard OSG object methods */
|
||||
META_Object( osgShadow, DebugShadowMap );
|
||||
|
||||
/** Turn on/off debuging hud & rendering of debug volumes in main view */
|
||||
/** Turn on/off debugging hud & rendering of debug volumes in main view */
|
||||
void setDebugDraw( bool draw ) { _doDebugDraw = draw; }
|
||||
|
||||
/** Tell if debuging hud & rendering of debug volumes is active */
|
||||
/** Tell if debugging hud & rendering of debug volumes is active */
|
||||
bool getDebugDraw( void ) const { return _doDebugDraw; }
|
||||
|
||||
/** Get the file name of debuging dump */
|
||||
/** Get the file name of debugging dump */
|
||||
std::string getDebugDump( void ) const { return _debugDump; }
|
||||
|
||||
/** Set the file name of debuging dump */
|
||||
/** Set the file name of debugging dump */
|
||||
void setDebugDump( const std::string & debugDumpFile ) { _debugDump = debugDumpFile; }
|
||||
|
||||
|
||||
|
||||
@@ -111,7 +111,7 @@ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
|
||||
class OSGSHADOW_EXPORT FragmentShaderGenerator : public osg::Referenced {
|
||||
public:
|
||||
/**
|
||||
* generate the GLSL fragement shader
|
||||
* generate the GLSL fragment shader
|
||||
*/
|
||||
virtual std::string generateGLSL_FragmentShader_BaseTex(bool debug, unsigned int splitCount,double textureRes, bool filtered, unsigned int nbrSplits,unsigned int textureOffset);
|
||||
};
|
||||
|
||||
@@ -82,13 +82,13 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
|
||||
/** return true, osgText::Text does support accept(ConstAttributeFunctor&).*/
|
||||
virtual bool supports(const osg::Drawable::ConstAttributeFunctor&) const { return false; }
|
||||
|
||||
/** accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/
|
||||
/** accept an ConstAttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has.*/
|
||||
virtual void accept(osg::Drawable::ConstAttributeFunctor& af) const;
|
||||
|
||||
/** return true, osgText::Text does support accept(PrimitiveFunctor&) .*/
|
||||
virtual bool supports(const osg::PrimitiveFunctor&) const { return false; }
|
||||
|
||||
/** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/
|
||||
/** accept a PrimtiveFunctor and call its methods to tell it about the internal primtives that this Drawable has.*/
|
||||
virtual void accept(osg::PrimitiveFunctor& pf) const;
|
||||
|
||||
/** Resize any per context GLObject buffers to specified size. */
|
||||
|
||||
@@ -325,12 +325,12 @@ protected:
|
||||
osg::Vec4 _textBBColor;
|
||||
KerningType _kerningType;
|
||||
unsigned int _lineCount;
|
||||
bool _glyphNormalized;
|
||||
|
||||
osg::Vec3 _offset;
|
||||
osg::Vec3 _normal;
|
||||
osg::BoundingBox _textBB;
|
||||
|
||||
|
||||
mutable osg::Matrix _matrix;
|
||||
|
||||
Primitives _decorationPrimitives;
|
||||
|
||||
@@ -31,7 +31,7 @@ class OSGUTIL_EXPORT DrawElementTypeSimplifier
|
||||
class OSGUTIL_EXPORT DrawElementTypeSimplifierVisitor : public osg::NodeVisitor
|
||||
{
|
||||
public:
|
||||
|
||||
DrawElementTypeSimplifierVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN ) {}
|
||||
META_NodeVisitor(osgUtil, DrawElementTypeSimplifierVisitor);
|
||||
|
||||
void apply(osg::Geometry& geom);
|
||||
|
||||
@@ -460,8 +460,8 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
|
||||
|
||||
/** Do init traversal of the attached scene graph using Init NodeVisitor.
|
||||
* The init traversal is called once for each SceneView, and should
|
||||
* be used to compile display lists, texture objects and intialize data
|
||||
* not otherwise intialized during scene graph loading. Note, is
|
||||
* be used to compile display lists, texture objects and initialize data
|
||||
* not otherwise initialized during scene graph loading. Note, is
|
||||
* called automatically by update & cull if it hasn't already been called
|
||||
* elsewhere. Also init() should only ever be called within a valid
|
||||
* graphics context.*/
|
||||
|
||||
@@ -37,6 +37,7 @@ class OSGVIEWER_EXPORT GraphicsWindowX11 : public osgViewer::GraphicsWindow, pub
|
||||
_parent(0),
|
||||
_window(0),
|
||||
_visualInfo(0),
|
||||
_fbConfig(0),
|
||||
#ifdef OSG_USE_EGL
|
||||
_eglDisplay(0),
|
||||
_eglSurface(0),
|
||||
@@ -176,6 +177,7 @@ class OSGVIEWER_EXPORT GraphicsWindowX11 : public osgViewer::GraphicsWindow, pub
|
||||
Window _parent;
|
||||
Window _window;
|
||||
XVisualInfo* _visualInfo;
|
||||
GLXFBConfig _fbConfig;
|
||||
|
||||
#ifdef OSG_USE_EGL
|
||||
EGLDisplay _eglDisplay;
|
||||
|
||||
Reference in New Issue
Block a user