From Farshid Lashkari, "I've made some changes to the IVE loader which will add the capability

of saving image files inside the IVE file. Currently, only the raw
image data is saved into the file. If your model uses jpg images as
textures then this will cause your file size to increase.

I've added an option that will embed the original image file into the
IVE file. The IVE file will then attempt to read the image from
memory. Since most image loaders support reading from memory, this
shouldn't be a problem. To use this new feature the user must specify
the option "includeImageFileInIVEFile" when converting to IVE.

I tested this out on the "skydome.osg" model that comes with OSG.
Using the old method, the IVE file size would be 785 KB, with the new
method it is only 42 KB.

Also, I've added the support for TextureRectangle's to the IVE reader/writer."
This commit is contained in:
Robert Osfield
2006-02-26 17:45:52 +00:00
parent a028f59ea0
commit 10d139fc1f
14 changed files with 301 additions and 199 deletions

View File

@@ -33,24 +33,10 @@ void Texture1D::write(DataOutputStream* out){
// Write image.
// Should we include images date in stream
bool includeImg = out->getIncludeImageData();
out->writeBool(includeImg);
IncludeImageMode includeImg = out->getIncludeImageMode();
out->writeChar(includeImg);
// Include image data in stream
if(includeImg){
out->writeBool(getImage()!=0);
if(getImage())
((ive::Image*)getImage())->write(out);
}
// Only include image name in stream
else{
if (getImage() && !(getImage()->getFileName().empty())){
out->writeString(getImage()->getFileName());
}
else{
out->writeString("");
}
}
out->writeImage(includeImg,getImage());
}
void Texture1D::read(DataInputStream* in){
@@ -69,27 +55,11 @@ void Texture1D::read(DataInputStream* in){
// Read image.
// Should we read image data from stream
bool includeImg = in->readBool();
IncludeImageMode includeImg = (IncludeImageMode)in->readChar();
// Read image data from stream
if(includeImg)
{
if(in->readBool())
{
osg::Image* image = new osg::Image();
((ive::Image*)image)->read(in);
setImage(image);
}
}
// Only read image name from stream.
else{
std::string filename = in->readString();
if(filename.compare("")!=0){
osg::Image* image = in->readImage(filename);
if (image){
setImage(image);
}
}
osg::Image *image = in->readImage(includeImg);
if(image) {
setImage(image);
}
}
else{