From Stephane Lamoliatte, "Here is a patch wich improves the support for geometry shaders in OpenSceneGraph.
It adds new PrimitiveSet constants for the specific geometry shader primitive types : - LINES_ADJACENCY - LINE_STRIP_ADJACENCY - TRIANGLES_ADJACENCY - TRIANGLE_STRIP_ADJACENCY It also adds some missing features to the glsl reader plug'in. "
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@@ -1441,6 +1441,10 @@ bool Geometry_matchPrimitiveModeStr(const char* str,GLenum& mode)
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else if (strcmp(str,"QUADS")==0) mode = PrimitiveSet::QUADS;
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else if (strcmp(str,"QUAD_STRIP")==0) mode = PrimitiveSet::QUAD_STRIP;
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else if (strcmp(str,"POLYGON")==0) mode = PrimitiveSet::POLYGON;
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else if (strcmp(str,"LINES_ADJACENCY")==0) mode = PrimitiveSet::LINES_ADJACENCY;
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else if (strcmp(str,"LINE_STRIP_ADJACENCY")==0) mode = PrimitiveSet::LINE_STRIP_ADJACENCY;
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else if (strcmp(str,"TRIANGLES_ADJACENCY")==0) mode = PrimitiveSet::TRIANGLES_ADJACENCY;
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else if (strcmp(str,"TRIANGLE_STRIP_ADJECENCY")==0) mode = PrimitiveSet::TRIANGLE_STRIP_ADJECENCY;
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else return false;
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return true;
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}
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@@ -1460,6 +1464,10 @@ const char* Geometry_getPrimitiveModeStr(GLenum mode)
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case (PrimitiveSet::QUADS) : return "QUADS";
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case (PrimitiveSet::QUAD_STRIP) : return "QUAD_STRIP";
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case (PrimitiveSet::POLYGON) : return "POLYGON";
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case (PrimitiveSet::LINES_ADJACENCY) : return "LINES_ADJACENCY";
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case (PrimitiveSet::LINE_STRIP_ADJACENCY) : return "LINE_STRIP_ADJACENCY";
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case (PrimitiveSet::TRIANGLES_ADJACENCY) : return "TRIANGLES_ADJACENCY";
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case (PrimitiveSet::TRIANGLE_STRIP_ADJECENCY) : return "TRIANGLE_STRIP_ADJECENCY";
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default : return "UnknownPrimitveType";
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}
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}
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