Moved PrecipitationParameters directly into PrecipitationEffect.

This commit is contained in:
Robert Osfield
2006-04-24 16:21:10 +00:00
parent 2e6532ccd3
commit 10f2feeac5
3 changed files with 208 additions and 200 deletions

View File

@@ -1,4 +1,4 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
@@ -103,56 +103,55 @@ static osg::Image* createSpotLightImage(const osg::Vec4& centerColour, const osg
}
PrecipitationParameters::PrecipitationParameters()
{
rain(0.5);
}
void PrecipitationParameters::rain(float intensity)
{
wind.set(0.0f,0.0f,0.0f);
particleVelocity = -2.0f + -5.0f*intensity;
particleSize = 0.01 + 0.02*intensity;
particleColour = osg::Vec4(0.6, 0.6, 0.6, 1.0) - osg::Vec4(0.1, 0.1, 0.1, 1.0)* intensity;
particleDensity = intensity * 8.5f;
cellSizeX = 5.0f / (0.25f+intensity);
cellSizeY = 5.0f / (0.25f+intensity);
cellSizeZ = 5.0f;
nearTransition = 25.f;
farTransition = 100.0f - 60.0f*sqrtf(intensity);
fogExponent = 1.0f;
fogDensity = 0.005f*intensity;
fogEnd = 250/(0.01 + intensity);
fogColour.set(0.5, 0.5, 0.5, 1.0);
clearColour.set(0.5, 0.5, 0.5, 1.0);
useFarLineSegments = false;
}
void PrecipitationParameters::snow(float intensity)
{
wind.set(0.0f,0.0f,0.0f);
particleVelocity = -0.75f - 0.25f*intensity;
particleSize = 0.02f + 0.03f*intensity;
particleColour = osg::Vec4(0.85f, 0.85f, 0.85f, 1.0f) - osg::Vec4(0.1f, 0.1f, 0.1f, 1.0f)* intensity;
particleDensity = intensity * 8.2f;
cellSizeX = 5.0f / (0.25f+intensity);
cellSizeY = 5.0f / (0.25f+intensity);
cellSizeZ = 5.0f;
nearTransition = 25.0f;
farTransition = 100.0f - 60.0f*sqrtf(intensity);
fogExponent = 1.0f;
fogDensity = 0.02f*intensity;
fogEnd = 150.0f/(0.01f + intensity);
fogColour.set(0.6, 0.6, 0.6, 1.0);
clearColour.set(0.6, 0.6, 0.6, 1.0);
useFarLineSegments = false;
}
PrecipitationEffect::PrecipitationEffect()
{
setNumChildrenRequiringUpdateTraversal(1);
setParameters(new PrecipitationParameters);
rain(0.5);
}
void PrecipitationEffect::rain(float intensity)
{
_intensity = 1.0f;
_wind.set(0.0f,0.0f,0.0f);
_particleSpeed = -2.0f + -5.0f*intensity;
_particleSize = 0.01 + 0.02*intensity;
_particleColor = osg::Vec4(0.6, 0.6, 0.6, 1.0) - osg::Vec4(0.1, 0.1, 0.1, 1.0)* intensity;
_maximumParticleDensity = intensity * 8.5f;
_cellSize.set(5.0f / (0.25f+intensity), 5.0f / (0.25f+intensity), 5.0f);
_nearTransition = 25.f;
_farTransition = 100.0f - 60.0f*sqrtf(intensity);
if (!_fog) _fog = new osg::Fog;
_fog->setMode(osg::Fog::EXP);
_fog->setDensity(0.005f*intensity);
_fog->setColor(osg::Vec4(0.5, 0.5, 0.5, 1.0));
_useFarLineSegments = false;
update();
}
void PrecipitationEffect::snow(float intensity)
{
_intensity = 1.0f;
_wind.set(0.0f,0.0f,0.0f);
_particleSpeed = -0.75f - 0.25f*intensity;
_particleSize = 0.02f + 0.03f*intensity;
_particleColor = osg::Vec4(0.85f, 0.85f, 0.85f, 1.0f) - osg::Vec4(0.1f, 0.1f, 0.1f, 1.0f)* intensity;
_maximumParticleDensity = intensity * 8.2f;
_cellSize.set(5.0f / (0.25f+intensity), 5.0f / (0.25f+intensity), 5.0f);
_nearTransition = 25.f;
_farTransition = 100.0f - 60.0f*sqrtf(intensity);
if (!_fog) _fog = new osg::Fog;
_fog->setMode(osg::Fog::EXP);
_fog->setDensity(0.01f*intensity);
_fog->setColor(osg::Vec4(0.6, 0.6, 0.6, 1.0));
_useFarLineSegments = false;
update();
}
@@ -160,7 +159,6 @@ PrecipitationEffect::PrecipitationEffect(const PrecipitationEffect& copy, const
osg::Group(copy,copyop)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
setParameters(const_cast<PrecipitationParameters*>(copy._parameters.get()));
update();
}
@@ -195,7 +193,7 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
double currentTime = nv.getFrameStamp()->getReferenceTime();
static double previousTime = currentTime;
double delta = currentTime - previousTime;
_origin += _parameters->wind * delta;
_origin += _wind * delta;
previousTime = currentTime;
}
@@ -221,7 +219,6 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
if (nv.getVisitorType() != osg::NodeVisitor::CULL_VISITOR)
{
osg::notify(osg::NOTICE)<<"!CUll"<<std::endl;
Group::traverse(nv);
return;
}
@@ -229,7 +226,6 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (!cv)
{
osg::notify(osg::NOTICE)<<"Cull cast failed"<<std::endl;
Group::traverse(nv);
return;
}
@@ -246,8 +242,6 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
if (!precipitationDrawableSet->_quadPrecipitationDrawable)
{
osg::notify(osg::NOTICE)<<"Setting up"<<std::endl;
precipitationDrawableSet->_quadPrecipitationDrawable = new PrecipitationDrawable;
precipitationDrawableSet->_quadPrecipitationDrawable->setRequiresPreviousMatrix(true);
precipitationDrawableSet->_quadPrecipitationDrawable->setGeometry(_quadGeometry.get());
@@ -297,55 +291,19 @@ void PrecipitationEffect::traverse(osg::NodeVisitor& nv)
Group::traverse(nv);
}
void PrecipitationEffect::setParameters(PrecipitationParameters* parameters)
{
if (_parameters==parameters) return;
_parameters = parameters;
}
void PrecipitationEffect::update()
{
osg::notify(osg::NOTICE)<<"PrecipitationEffect::update()"<<std::endl;
osg::notify(osg::INFO)<<"PrecipitationEffect::update()"<<std::endl;
if (!_parameters) return;
if (_fog.valid())
{
if (_parameters->fogExponent<1.0)
{
_fog->setMode(osg::Fog::LINEAR);
}
else if (_parameters->fogExponent<2.0)
{
_fog->setMode(osg::Fog::EXP);
}
else
{
_fog->setMode(osg::Fog::EXP2);
}
_fog->setDensity(_parameters->fogDensity);
_fog->setStart(0.0f);
_fog->setEnd(_parameters->fogEnd);
_fog->setColor(_parameters->fogColour);
}
if (_clearNode.valid())
{
_clearNode->setClearColor(_parameters->clearColour);
}
float length_u = _parameters->cellSizeX;
float length_v = _parameters->cellSizeY;
float length_w = _parameters->cellSizeZ;
float length_u = _cellSize.x();
float length_v = _cellSize.y();
float length_w = _cellSize.z();
// volume of a single cell
float cellVolume = length_u*length_v*length_w;
// time taken to get from start to the end of cycle
_period = fabsf(_parameters->cellSizeZ / _parameters->particleVelocity);
_period = fabsf(_cellSize.z() / _particleSpeed);
_du.set(length_u, 0.0f, 0.0f);
_dv.set(0.0f, length_v, 0.0f);
@@ -355,12 +313,11 @@ void PrecipitationEffect::update()
_inverse_dv.set(0.0f, 1.0f/length_v, 0.0f);
_inverse_dw.set(0.0f, 0.0f, 1.0f/length_w);
osg::notify(osg::NOTICE)<<"Cell size X="<<length_u<<std::endl;
osg::notify(osg::NOTICE)<<"Cell size Y="<<length_v<<std::endl;
osg::notify(osg::NOTICE)<<"Cell size Z="<<length_w<<std::endl;
osg::notify(osg::INFO)<<"Cell size X="<<length_u<<std::endl;
osg::notify(osg::INFO)<<"Cell size Y="<<length_v<<std::endl;
osg::notify(osg::INFO)<<"Cell size Z="<<length_w<<std::endl;
osg::BoundingBox& bb = _parameters->boundingBox;
osg::BoundingBox& bb = _boundingBox;
if (bb.valid())
{
_origin.set(bb.xMin(), bb.yMin(), bb.zMin());
@@ -370,7 +327,7 @@ void PrecipitationEffect::update()
_origin.set(0.0f, 0.0f, 0.0f);
}
setUpGeometries((int)(_parameters->particleDensity * cellVolume));
setUpGeometries((int)(_maximumParticleDensity * cellVolume));
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
@@ -394,8 +351,8 @@ void PrecipitationEffect::update()
osg::Texture2D* texture = new osg::Texture2D(createSpotLightImage(osg::Vec4(1.0f,1.0f,1.0f,1.0f),osg::Vec4(1.0f,1.0f,1.0f,0.0f),32,1.0));
_precipitationStateSet->setTextureAttribute(0, texture);
_precipitationStateSet->addUniform(new osg::Uniform("particleColour", _parameters->particleColour));
_precipitationStateSet->addUniform(new osg::Uniform("particleSize", _parameters->particleSize));
_precipitationStateSet->addUniform(new osg::Uniform("particleColour", _particleColor));
_precipitationStateSet->addUniform(new osg::Uniform("particleSize", _particleSize));
}
@@ -505,12 +462,39 @@ void PrecipitationEffect::setUpGeometries(unsigned int numParticles)
unsigned int lineRenderBin = 12;
unsigned int pointRenderBin = 11;
osg::notify(osg::NOTICE)<<"setUpGeometries("<<numParticles<<")"<<std::endl;
osg::notify(osg::INFO)<<"PrecipitationEffect::setUpGeometries("<<numParticles<<")"<<std::endl;
bool needGeometryRebuild = false;
if (!_quadGeometry || _quadGeometry->getVertexArray()->getNumElements() != 4*numParticles)
{
_quadGeometry = new osg::Geometry;
_quadGeometry->setUseVertexBufferObjects(true);
needGeometryRebuild = true;
}
if (!_lineGeometry || _lineGeometry->getVertexArray()->getNumElements() != 2*numParticles)
{
_lineGeometry = new osg::Geometry;
_lineGeometry->setUseVertexBufferObjects(true);
needGeometryRebuild = true;
}
if (!_pointGeometry || _pointGeometry->getVertexArray()->getNumElements() != numParticles)
{
_pointGeometry = new osg::Geometry;
_pointGeometry->setUseVertexBufferObjects(true);
needGeometryRebuild = true;
}
if (needGeometryRebuild)
{
createGeometry(numParticles, _quadGeometry.get(), _lineGeometry.get(), _pointGeometry.get());
}
if (!_quadStateSet)
{
_quadStateSet = new osg::StateSet;
osg::Program* program = new osg::Program;
@@ -583,10 +567,8 @@ void PrecipitationEffect::setUpGeometries(unsigned int numParticles)
}
if (!_lineStateSet)
{
_lineGeometry = new osg::Geometry;
_lineGeometry->setUseVertexBufferObjects(true);
_lineStateSet = new osg::StateSet;
osg::Program* program = new osg::Program;
@@ -656,10 +638,8 @@ void PrecipitationEffect::setUpGeometries(unsigned int numParticles)
}
if (!_pointStateSet)
{
_pointGeometry = new osg::Geometry;
_pointGeometry->setUseVertexBufferObjects(true);
_pointStateSet = new osg::StateSet;
osg::Program* program = new osg::Program;
@@ -720,7 +700,6 @@ void PrecipitationEffect::setUpGeometries(unsigned int numParticles)
_pointStateSet->setRenderBinDetails(pointRenderBin,"DepthSortedBin");
}
createGeometry(numParticles, _quadGeometry.get(), _lineGeometry.get(), _pointGeometry.get());
}
@@ -753,9 +732,9 @@ void PrecipitationEffect::cull(PrecipitationDrawableSet& pds, osgUtil::CullVisit
frustum.transformProvidingInverse(cv->getProjectionMatrix());
frustum.transformProvidingInverse(cv->getModelViewMatrix());
float i_delta = _parameters->farTransition * _inverse_du.x();
float j_delta = _parameters->farTransition * _inverse_dv.y();
float k_delta = 1;//_parameters->nearTransition * _inverse_dw.z();
float i_delta = _farTransition * _inverse_du.x();
float j_delta = _farTransition * _inverse_dv.y();
float k_delta = 1;//_nearTransition * _inverse_dw.z();
int i_min = (int)floor(eye_i - i_delta);
int j_min = (int)floor(eye_j - j_delta);
@@ -811,16 +790,16 @@ bool PrecipitationEffect::build(const osg::Vec3 eyeLocal, int i, int j, int k, f
float distance = (center-eyeLocal).length();
osg::Matrix* mymodelview = 0;
if (distance < _parameters->nearTransition)
if (distance < _nearTransition)
{
PrecipitationDrawable::DepthMatrixStartTime& mstp = pds._quadPrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)];
mstp.depth = distance;
mstp.startTime = startTime;
mymodelview = &mstp.modelview;
}
else if (distance <= _parameters->farTransition)
else if (distance <= _farTransition)
{
if (_parameters->useFarLineSegments)
if (_useFarLineSegments)
{
PrecipitationDrawable::DepthMatrixStartTime& mstp = pds._linePrecipitationDrawable->getCurrentCellMatrixMap()[PrecipitationDrawable::Cell(i,k,j)];
mstp.depth = distance;