Added osg::BufferObject and a made a number associated to accomodate this
new class. osg::BufferObject wraps up OpenGL pixel and array buffer objects. Currently implementation is work in progress.
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@@ -144,6 +144,10 @@ SOURCE=..\..\src\osg\BoundingSphere.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\BufferObject.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\ClearNode.cpp
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# End Source File
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# Begin Source File
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@@ -556,6 +560,10 @@ SOURCE=..\..\include\osg\BoundsChecking
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\BufferObject
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\ClearNode
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# End Source File
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# Begin Source File
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