Added osg::BufferObject and a made a number associated to accomodate this
new class. osg::BufferObject wraps up OpenGL pixel and array buffer objects. Currently implementation is work in progress.
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@@ -20,6 +20,9 @@ ImageStream::ImageStream():
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_loopingMode(LOOPING)
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{
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setDataVariance(DYNAMIC);
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#if 1
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setPixelBufferObject(new PixelBufferObject(this));
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#endif
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}
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ImageStream::ImageStream(const ImageStream& image,const CopyOp& copyop):
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