Made the FRAME event handling in the various MatrixManipulators return false
from the handle method to prevent frame events from being eaten.
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@@ -328,7 +328,7 @@ bool DriveManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
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{
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addMouseEvent(ea);
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if (calcMovement()) us.requestRedraw();
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return true;
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return false;
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}
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case(GUIEventAdapter::RESIZE):
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