Made the FRAME event handling in the various MatrixManipulators return false
from the handle method to prevent frame events from being eaten.
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@@ -152,7 +152,6 @@ bool TrackballManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us
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if (_thrown)
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{
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if (calcMovement()) us.requestRedraw();
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return true;
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}
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return false;
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default:
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