Made the FRAME event handling in the various MatrixManipulators return false

from the handle method to prevent frame events from being eaten.
This commit is contained in:
Robert Osfield
2004-02-21 16:57:57 +00:00
parent d2491f6750
commit 11975bd4da
4 changed files with 4 additions and 10 deletions

View File

@@ -152,7 +152,6 @@ bool TrackballManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us
if (_thrown)
{
if (calcMovement()) us.requestRedraw();
return true;
}
return false;
default: