Implemented better coupling of DatabasePager and IcrementalCompileOperation,

removing functional duplication and opening the door to dynamic enabling/disabling
of pre compile based on load.
This commit is contained in:
Robert Osfield
2011-01-17 17:17:19 +00:00
parent 45bd464942
commit 11cd5a89ed
3 changed files with 211 additions and 221 deletions

View File

@@ -51,125 +51,117 @@ static osg::ApplicationUsageProxy UCO_e2(osg::ApplicationUsage::ENVIRONMENTAL_VA
//
// CollectStateToCompile
//
class IncrementalCompileOperation::CollectStateToCompile : public osg::NodeVisitor
StateToCompile::StateToCompile(GLObjectsVisitor::Mode mode):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_mode(mode)
{
public:
}
CollectStateToCompile(GLObjectsVisitor::Mode mode):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_mode(mode) {}
GLObjectsVisitor::Mode _mode;
typedef std::set<osg::Drawable*> DrawableSet;
typedef std::set<osg::StateSet*> StateSetSet;
typedef std::set<osg::Texture*> TextureSet;
typedef std::set<osg::Program*> ProgramSet;
DrawableSet _drawablesHandled;
StateSetSet _statesetsHandled;
DrawableSet _drawables;
TextureSet _textures;
ProgramSet _programs;
void apply(osg::Node& node)
void StateToCompile::apply(osg::Node& node)
{
if (node.getStateSet())
{
if (node.getStateSet())
{
apply(*(node.getStateSet()));
}
traverse(node);
apply(*(node.getStateSet()));
}
void apply(osg::Geode& node)
traverse(node);
}
void StateToCompile::apply(osg::Geode& node)
{
if (node.getStateSet())
{
if (node.getStateSet())
apply(*(node.getStateSet()));
}
for(unsigned int i=0;i<node.getNumDrawables();++i)
{
osg::Drawable* drawable = node.getDrawable(i);
if (drawable)
{
apply(*(node.getStateSet()));
apply(*drawable);
if (drawable->getStateSet())
{
apply(*(drawable->getStateSet()));
}
}
}
}
void StateToCompile::apply(osg::Drawable& drawable)
{
if (_drawablesHandled.count(&drawable)!=0) return;
_drawablesHandled.insert(&drawable);
if (_mode&GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS)
{
drawable.setUseDisplayList(false);
}
if (_mode&GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS)
{
drawable.setUseDisplayList(true);
}
if (_mode&GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS)
{
drawable.setUseVertexBufferObjects(true);
}
if (_mode&GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS)
{
drawable.setUseVertexBufferObjects(false);
}
if (_mode&GLObjectsVisitor::COMPILE_DISPLAY_LISTS &&
(drawable.getUseDisplayList() || drawable.getUseVertexBufferObjects()))
{
_drawables.insert(&drawable);
}
}
void StateToCompile::apply(osg::StateSet& stateset)
{
if (_statesetsHandled.count(&stateset)!=0) return;
_statesetsHandled.insert(&stateset);
if (_mode & GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES)
{
osg::Program* program = dynamic_cast<osg::Program*>(stateset.getAttribute(osg::StateAttribute::PROGRAM));
if (program)
{
_programs.insert(program);
}
for(unsigned int i=0;i<node.getNumDrawables();++i)
osg::StateSet::TextureAttributeList& tal = stateset.getTextureAttributeList();
for(osg::StateSet::TextureAttributeList::iterator itr = tal.begin();
itr != tal.end();
++itr)
{
osg::Drawable* drawable = node.getDrawable(i);
if (drawable)
osg::StateSet::AttributeList& al = *itr;
osg::StateAttribute::TypeMemberPair tmp(osg::StateAttribute::TEXTURE,0);
osg::StateSet::AttributeList::iterator texItr = al.find(tmp);
if (texItr != al.end())
{
apply(*drawable);
if (drawable->getStateSet())
osg::Texture* texture = dynamic_cast<osg::Texture*>(texItr->second.first.get());
if (texture)
{
apply(*(drawable->getStateSet()));
if (_textures.count(texture)==0)
{
apply(*texture);
}
}
}
}
}
}
void apply(osg::Drawable& drawable)
{
if (_drawablesHandled.count(&drawable)!=0) return;
_drawablesHandled.insert(&drawable);
if (_mode&GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS)
{
drawable.setUseDisplayList(false);
}
if (_mode&GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS)
{
drawable.setUseDisplayList(true);
}
if (_mode&GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS)
{
drawable.setUseVertexBufferObjects(true);
}
if (_mode&GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS)
{
drawable.setUseVertexBufferObjects(false);
}
if (_mode&GLObjectsVisitor::COMPILE_DISPLAY_LISTS &&
(drawable.getUseDisplayList() || drawable.getUseVertexBufferObjects()))
{
_drawables.insert(&drawable);
}
}
void apply(osg::StateSet& stateset)
{
if (_statesetsHandled.count(&stateset)!=0) return;
_statesetsHandled.insert(&stateset);
if (_mode & GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES)
{
osg::Program* program = dynamic_cast<osg::Program*>(stateset.getAttribute(osg::StateAttribute::PROGRAM));
if (program)
{
_programs.insert(program);
}
osg::StateSet::TextureAttributeList& tal = stateset.getTextureAttributeList();
for(osg::StateSet::TextureAttributeList::iterator itr = tal.begin();
itr != tal.end();
++itr)
{
osg::StateSet::AttributeList& al = *itr;
osg::StateAttribute::TypeMemberPair tmp(osg::StateAttribute::TEXTURE,0);
osg::StateSet::AttributeList::iterator texItr = al.find(tmp);
if (texItr != al.end())
{
osg::Texture* texture = dynamic_cast<osg::Texture*>(texItr->second.first.get());
if (texture) _textures.insert(texture);
}
}
}
}
};
void StateToCompile::apply(osg::Texture& texture)
{
_textures.insert(&texture);
}
/////////////////////////////////////////////////////////////////
//
@@ -391,14 +383,11 @@ bool IncrementalCompileOperation::CompileList::compile(CompileInfo& compileInfo)
//
// CompileSet
//
void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& contexts, GLObjectsVisitor::Mode mode)
void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& contexts, StateToCompile& stc)
{
if (contexts.empty() || !_subgraphToCompile) return;
if (contexts.empty() || stc.empty()) return;
CollectStateToCompile cstc(mode);
_subgraphToCompile->accept(cstc);
if (cstc._textures.empty() && cstc._programs.empty() && cstc._drawables.empty()) return;
if (stc.empty()) return;
for(ContextSet::iterator itr = contexts.begin();
itr != contexts.end();
@@ -406,24 +395,24 @@ void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& contex
{
// increment the number of compile lists that will need to compile
++_numberCompileListsToCompile;
CompileList& cl = _compileMap[*itr];
for(CollectStateToCompile::DrawableSet::iterator ditr = cstc._drawables.begin();
ditr != cstc._drawables.end();
for(StateToCompile::DrawableSet::iterator ditr = stc._drawables.begin();
ditr != stc._drawables.end();
++ditr)
{
cl.add(*ditr);
}
for(CollectStateToCompile::TextureSet::iterator titr = cstc._textures.begin();
titr != cstc._textures.end();
for(StateToCompile::TextureSet::iterator titr = stc._textures.begin();
titr != stc._textures.end();
++titr)
{
cl.add(*titr);
}
for(CollectStateToCompile::ProgramSet::iterator pitr = cstc._programs.begin();
pitr != cstc._programs.end();
for(StateToCompile::ProgramSet::iterator pitr = stc._programs.begin();
pitr != stc._programs.end();
++pitr)
{
cl.add(*pitr);
@@ -431,6 +420,16 @@ void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& contex
}
}
void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& contexts, GLObjectsVisitor::Mode mode)
{
if (contexts.empty() || !_subgraphToCompile) return;
StateToCompile stc(mode);
_subgraphToCompile->accept(stc);
buildCompileMap(contexts, stc);
}
bool IncrementalCompileOperation::CompileSet::compile(CompileInfo& compileInfo)
{
CompileList& compileList = _compileMap[compileInfo.getState()->getGraphicsContext()];
@@ -545,6 +544,11 @@ void IncrementalCompileOperation::removeGraphicsContext(osg::GraphicsContext* gc
}
}
bool IncrementalCompileOperation::requiresCompile(StateToCompile& stateToCompile)
{
return isActive() && !stateToCompile.empty();
}
void IncrementalCompileOperation::add(osg::Node* subgraphToCompile)
{
OSG_INFO<<"IncrementalCompileOperation::add("<<subgraphToCompile<<")"<<std::endl;