Converted the instances of const built in types being returned from methods

and passed as paramters into straight forward non const built in types,
i.e. const bool foogbar(const int) becomes bool foobar(int).
This commit is contained in:
Robert Osfield
2002-09-02 12:31:35 +00:00
parent 52518673d1
commit 12226e4371
123 changed files with 850 additions and 841 deletions

View File

@@ -2,7 +2,7 @@
using namespace osg;
const bool LineSegment::intersectAndClip(Vec3& s,Vec3& e,const BoundingBox& bb)
bool LineSegment::intersectAndClip(Vec3& s,Vec3& e,const BoundingBox& bb)
{
// compate s and e against the xMin to xMax range of bb.
if (s.x()<=e.x())
@@ -122,7 +122,7 @@ const bool LineSegment::intersectAndClip(Vec3& s,Vec3& e,const BoundingBox& bb)
}
const bool LineSegment::intersect(const BoundingBox& bb) const
bool LineSegment::intersect(const BoundingBox& bb) const
{
if (!bb.valid()) return false;
@@ -131,7 +131,7 @@ const bool LineSegment::intersect(const BoundingBox& bb) const
}
const bool LineSegment::intersect(const BoundingBox& bb,float& r1,float& r2) const
bool LineSegment::intersect(const BoundingBox& bb,float& r1,float& r2) const
{
if (!bb.valid()) return false;
@@ -156,7 +156,7 @@ const bool LineSegment::intersect(const BoundingBox& bb,float& r1,float& r2) con
}
const bool LineSegment::intersect(const BoundingSphere& bs,float& r1,float& r2) const
bool LineSegment::intersect(const BoundingSphere& bs,float& r1,float& r2) const
{
Vec3 sm = _s-bs._center;
float c = sm.length2()-bs._radius*bs._radius;
@@ -185,7 +185,7 @@ const bool LineSegment::intersect(const BoundingSphere& bs,float& r1,float& r2)
}
const bool LineSegment::intersect(const BoundingSphere& bs) const
bool LineSegment::intersect(const BoundingSphere& bs) const
{
Vec3 sm = _s-bs._center;
float c = sm.length2()-bs._radius*bs._radius;
@@ -215,7 +215,7 @@ const bool LineSegment::intersect(const BoundingSphere& bs) const
}
const bool LineSegment::intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
bool LineSegment::intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
{
if (v1==v2 || v2==v3 || v1==v3) return false;