Converted the instances of const built in types being returned from methods
and passed as paramters into straight forward non const built in types, i.e. const bool foogbar(const int) becomes bool foobar(int).
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@@ -34,7 +34,7 @@ Material::~Material()
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}
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void Material::setAmbient( const Face face, const Vec4& ambient )
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void Material::setAmbient(Face face, const Vec4& ambient )
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{
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switch(face)
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{
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@@ -60,7 +60,7 @@ void Material::setAmbient( const Face face, const Vec4& ambient )
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}
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const Vec4& Material::getAmbient(const Face face) const
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const Vec4& Material::getAmbient(Face face) const
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{
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switch(face)
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{
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@@ -81,7 +81,7 @@ const Vec4& Material::getAmbient(const Face face) const
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}
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void Material::setDiffuse( const Face face, const Vec4& diffuse )
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void Material::setDiffuse(Face face, const Vec4& diffuse )
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{
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switch(face)
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{
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@@ -108,7 +108,7 @@ void Material::setDiffuse( const Face face, const Vec4& diffuse )
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}
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const Vec4& Material::getDiffuse(const Face face) const
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const Vec4& Material::getDiffuse(Face face) const
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{
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switch(face)
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{
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@@ -129,7 +129,7 @@ const Vec4& Material::getDiffuse(const Face face) const
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}
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void Material::setSpecular( const Face face, const Vec4& specular )
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void Material::setSpecular(Face face, const Vec4& specular )
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{
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switch(face)
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{
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@@ -156,7 +156,7 @@ void Material::setSpecular( const Face face, const Vec4& specular )
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}
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const Vec4& Material::getSpecular(const Face face) const
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const Vec4& Material::getSpecular(Face face) const
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{
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switch(face)
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{
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@@ -177,7 +177,7 @@ const Vec4& Material::getSpecular(const Face face) const
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}
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void Material::setEmission( const Face face, const Vec4& emission )
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void Material::setEmission(Face face, const Vec4& emission )
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{
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switch(face)
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{
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@@ -204,7 +204,7 @@ void Material::setEmission( const Face face, const Vec4& emission )
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}
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const Vec4& Material::getEmission(const Face face) const
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const Vec4& Material::getEmission(Face face) const
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{
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switch(face)
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{
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@@ -225,7 +225,7 @@ const Vec4& Material::getEmission(const Face face) const
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}
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void Material::setShininess( const Face face, float shininess )
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void Material::setShininess(Face face, float shininess )
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{
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clampBetweenRange(shininess,0.0f,128.0f,"Material::setShininess()");
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@@ -251,7 +251,7 @@ void Material::setShininess( const Face face, float shininess )
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}
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const float Material::getShininess(const Face face) const
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float Material::getShininess(Face face) const
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{
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switch(face)
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{
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@@ -271,7 +271,7 @@ const float Material::getShininess(const Face face) const
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return _shininessFront;
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}
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void Material::setTransparency(const Face face,float transparency)
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void Material::setTransparency(Face face,float transparency)
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{
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clampBetweenRange(transparency,0.0f,1.0f,"Material::setTransparency()");
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@@ -292,7 +292,7 @@ void Material::setTransparency(const Face face,float transparency)
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}
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}
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void Material::setAlpha(const Face face,float alpha)
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void Material::setAlpha(Face face,float alpha)
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{
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clampBetweenRange(alpha,0.0f,1.0f,"Material::setAlpha()");
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