From Neil Salter, added osgSim::SphereSegment and osgSim::ScalarBar, and
osgspheresegment and osgscalarbar, and osgsimulation examples.
This commit is contained in:
134
examples/osgsimulation/osgsimulation.cpp
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134
examples/osgsimulation/osgsimulation.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commericial and non commericial applications,
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* as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <osgProducer/Viewer>
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#include <osgSim/SphereSegment>
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using namespace osgSim;
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osg::Node* createSphereSegment()
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{
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osgSim::SphereSegment* ss = new osgSim::SphereSegment(osg::Vec3(0.0f,0.0f,0.0f), 1.0f,
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osg::Vec3(0.0f,1.0f,0.0f),
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osg::DegreesToRadians(360.0f),
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osg::DegreesToRadians(45.0f),
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40);
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ss->setAllColors(osg::Vec4(1.0f,1.0f,1.0f,0.5f));
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return ss;
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}
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osg::Node* createModel()
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{
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return createSphereSegment();
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}
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int main( int argc, char **argv )
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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if (arguments.argc()<=1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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// osg::Timer timer;
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// osg::Timer_t start_tick = timer.tick();
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//
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// // read the scene from the list of file specified commandline args.
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// osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
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//
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// // if no model has been successfully loaded report failure.
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// if (!loadedModel)
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// {
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// std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
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// return 1;
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// }
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//
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// osg::Timer_t end_tick = timer.tick();
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//
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// std::cout << "Time to load = "<<timer.delta_s(start_tick,end_tick)<<std::endl;
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osg::ref_ptr<osg::Node> loadedModel = createModel();
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// optimize the scene graph, remove rendundent nodes and state etc.
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osgUtil::Optimizer optimizer;
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optimizer.optimize(loadedModel.get());
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// set the scene to render
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viewer.setSceneData(loadedModel.get());
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// create the windows and run the threads.
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viewer.realize();
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete before exit.
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viewer.sync();
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return 0;
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}
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