From Neil Salter, added osgSim::SphereSegment and osgSim::ScalarBar, and
osgspheresegment and osgscalarbar, and osgsimulation examples.
This commit is contained in:
57
include/osgSim/ColorRange
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57
include/osgSim/ColorRange
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@@ -0,0 +1,57 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSIM_COLORRANGE
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#define OSGSIM_COLORRANGE 1
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#include <osgSim/Export>
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#include <osgSim/ScalarsToColors>
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#include <vector>
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namespace osgSim
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{
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/**
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ColorRange is a ScalarsToColors object to define a color spectrum
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for a scalar range. An optional vector of colors may be passed in at
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construction time. The range of colors will be mapped to the scalar range,
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and interpolation between the colors will be performed as necessary.
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By default, the color range will run Red-Yellow-Green-Cyan-Blue.
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*/
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class OSGSIM_EXPORT ColorRange: public ScalarsToColors
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{
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public:
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/** Constructor for a ColorRange
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@param min minimum scalar value
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@param max maximum scalar value
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@param colors optional range of colors, defaulting to Red-Yellow-Green-Blue-Cyan
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*/
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ColorRange(float min, float max, const std::vector<osg::Vec4>& colors = std::vector<osg::Vec4>());
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/** Set the range of colors. */
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void setColors(const std::vector<osg::Vec4>& colors);
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/** Get the color for a given scalar value. */
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osg::Vec4 getColor(float scalar) const;
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private:
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// Default assignment and copy construction are OK.
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std::vector<osg::Vec4> _colors;
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};
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}
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#endif
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219
include/osgSim/ScalarBar
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219
include/osgSim/ScalarBar
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@@ -0,0 +1,219 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSIM_SCALARBAR
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#define OSGSIM_SCALARBAR 1
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#include <osgSim/Export>
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#include <osgSim/ColorRange> // The default ScalarsToColors is a ColorRange
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#include <osg/Geode>
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#include <string>
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namespace osgSim
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{
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/**
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A ScalarBar is an osg::Geode to render a colored bar representing a range
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of scalars. The scalar/color ranges are specified by an instance of
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ScalarsToColors. There are a number of configurable properties on the
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ScalarBar, such as the orientation, the number of labels to be displayed
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across the range, the number of distinct colors to use when rendering the
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bar, text details etc.
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In summary, the main configurables on the ScalarBar are:
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-# The range of scalars represented by the bar, and the colors
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corresponding to this range - these are specified by the
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ScalarsToColors object.
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-# The number of colors used when rendering the bar geometry -
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this may be thought of as the bar 'density'.
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-# The number of text labels to be used when displaying the bar.
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The other configurables should be self-explanatory.
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*/
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class OSGSIM_EXPORT ScalarBar: public osg::Geode
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{
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public:
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/** ScalarBar orientation specification. */
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enum Orientation{
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HORIZONTAL, ///< a horizontally ascending scalar bar (x-axis)
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VERTICAL ///< a vertically ascending scalar bar (y-axis)
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};
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/**
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Users may provide their own ScalarPrinter by deriving from this base class and
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overriding the printScalar() method. Users may map the scalar float passed in
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to any string they wish.
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*/
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struct ScalarPrinter: public osg::Referenced
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{
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virtual std::string printScalar(float scalar);
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};
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/**
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TextProperties allows users to specify a number of properties for the
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text used to display the labels & title on the ScalarBar. Specifiying a character
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size of 0 will cause the ScalarBar to estimate an appropriate size. Note that
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the attributes are public, and may be set directly.
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*/
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struct TextProperties
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{
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std::string _fontFile;
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std::pair<int,int> _fontResolution;
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int _characterSize;
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osg::Vec4 _color;
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TextProperties():
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_fontFile("fonts/arial.ttf"),
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_fontResolution(40,40),
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_characterSize(0),
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_color(1.0f,1.0f,1.0f,1.0f)
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{
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}
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};
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/** Default constructor. */
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ScalarBar(): osg::Geode(),
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_numColors(256),
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_numLabels(11),
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_stc(new ColorRange(0.0f,1.0f)),
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_title("Scalar Bar"),
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_orientation(HORIZONTAL),
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_aspectRatio(0.03),
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_sp(new ScalarPrinter)
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{
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createDrawables();
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}
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/**
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Construct a ScalarBar with the supplied parameters.
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@param numColors Specify the number of colors in the scalar bar. Color
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interpolation occurs where necessary.
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@param stc The ScalarsToColors defining the range of scalars
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and the colors they map to.
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@param title The title to be used when displaying the ScalarBar.
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Specify "" for no title.
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@param orientation The orientation of the ScalarBar. @see Orientation.
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@param apectRatio The aspect ration (y/x) for the displayed bar. Bear in mind you
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may want to change this if you change the orientation.
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@param sp A ScalarPrinter object for the ScalarBar. For every displayed
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ScalarBar label, the scalar value will be passed to the
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ScalarPrinter object to turn it into a string. Users may
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override the default ScalarPrinter object to map scalars to
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whatever strings they wish. @see ScalarPrinter
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*/
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ScalarBar(int numColors, int numLabels, ScalarsToColors* stc,
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const std::string& title,
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Orientation orientation = HORIZONTAL,
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float aspectRatio=0.25,
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ScalarPrinter* sp=new ScalarPrinter):
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osg::Geode(),
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_numColors(numColors),
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_numLabels(numLabels),
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_stc(stc),
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_title(title),
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_orientation(orientation),
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_aspectRatio(aspectRatio),
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_sp(sp)
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{
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createDrawables();
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}
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/** Copy constructor */
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ScalarBar(const ScalarBar& rhs, const osg::CopyOp& co): osg::Geode(rhs,co),
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_numColors(rhs._numColors),
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_numLabels(rhs._numLabels),
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_stc(rhs._stc), // Consider clone for deep copy?
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_title(rhs._title),
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_orientation(rhs._orientation),
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_aspectRatio(rhs._aspectRatio),
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_sp(rhs._sp), // Consider clone for deep copy?
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_textProperties(rhs._textProperties)
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{
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}
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/** Set the number of distinct colours on the ScalarBar. */
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void setNumColors(int numColors);
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/** Get the number of distinct colours on the ScalarBar. */
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int getNumColors() const;
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/** Set the number of labels to display along the ScalarBar. There
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will be one label at each end point, and evenly distributed labels
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in between. */
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void setNumLabels(int numLabels);
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/** Get the number of labels displayed along the ScalarBar. */
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int getNumLabels() const;
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/** Set the ScalarsToColors mapping object for the ScalarBar. */
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void setScalarsToColors(ScalarsToColors* stc);
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/** Get the ScalarsToColors mapping object from the ScalarBar. */
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const ScalarsToColors* getScalarsToColors() const;
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/** Set the title for the ScalarBar, set "" for no title. */
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void setTitle(const std::string& title);
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/** Get the title for the ScalarBar. */
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std::string getTitle() const;
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/** Set the orientation of the ScalarBar. @see Orientation */
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void setOrientation(ScalarBar::Orientation orientation);
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/** Get the orientation of the ScalarBar. @see Orientation */
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ScalarBar::Orientation getOrientation() const;
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/** Set the aspect ration (y/x) for the displayed bar. Bear in mind you
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may want to change this if you change the orientation. */
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void setAspectRatio(float aspectRatio);
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/** Get the aspect ration (y/x) for the displayed bar. */
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float getAspectRatio() const;
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/** Set a ScalarPrinter object for the ScalarBar. For every displayed
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ScalarBar label, the scalar value will be passed to the ScalarPrinter
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object to turn it into a string. Users may override the default ScalarPrinter
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object to map scalars to whatever strings they wish. @see ScalarPrinter */
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void setScalarPrinter(ScalarPrinter* sp);
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/** Get the ScalarPrinter object */
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const ScalarPrinter* getScalarPrinter() const;
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/** Set the TextProperties for the labels & title. @see TextProperties */
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void setTextProperties(const TextProperties& tp);
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/** Get the TextProperties for the labels & title. @see TextProperties */
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const TextProperties& getTextProperties() const;
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META_Node(osgSim, ScalarBar);
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private:
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int _numColors;
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int _numLabels;
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osg::ref_ptr<ScalarsToColors> _stc;
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std::string _title;
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Orientation _orientation;
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float _aspectRatio;
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osg::ref_ptr<ScalarPrinter> _sp;
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TextProperties _textProperties;
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void createDrawables();
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};
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}
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#endif
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53
include/osgSim/ScalarsToColors
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53
include/osgSim/ScalarsToColors
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@@ -0,0 +1,53 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSIM_SCALARSTCOLORS
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#define OSGSIM_SCALARSTCOLORS 1
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#include <osgSim/Export>
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#include <osg/Vec4>
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#include <osg/Referenced>
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namespace osgSim
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{
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/**
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ScalarsToColors defines the interface to map a scalar value to a color,
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and provides a default implementation of the mapping functionaltity,
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with colors ranging from black to white across the min - max scalar
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range.
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*/
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class OSGSIM_EXPORT ScalarsToColors: public osg::Referenced
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{
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public:
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ScalarsToColors(float scalarMin, float scalarMax);
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virtual ~ScalarsToColors() {}
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/** Get the color for a given scalar value. */
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virtual osg::Vec4 getColor(float scalar) const;
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/** Get the minimum scalar value. */
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float getMin() const;
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/** Get the maximum scalar value. */
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float getMax() const;
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private:
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float _min, _max;
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};
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}
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#endif
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259
include/osgSim/SphereSegment
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259
include/osgSim/SphereSegment
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@@ -0,0 +1,259 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
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#ifndef OSGSIM_SPHERESEGMENT
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#define OSGSIM_SPHERESEGMENT 1
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#include <osgSim/Export>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Geode>
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#include <osg/BlendFunc>
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namespace osgSim{
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/**
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A SphereSegment is a Geode to represent an portion of a sphere (potentially
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the whole sphere). The sphere is aligned such that the line through the
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sphere's poles is parallel to the z axis. The sphere segment
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may be rendered various components switched on or off:
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- The specified area of the sphere surface.
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- An edge line around the boundary of the specified area
|
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of the sphere surface.
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- Four <i>spokes</i>, where a spoke is the line from
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the sphere's centre to a corner of the rendered area.
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- Four planar areas, where the planar areas are formed
|
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between the spokes.
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Caveats:
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- It's worth noting that the line through the sphere's poles is
|
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parallel to the z axis. This has implications when specifying the
|
||||
area to be rendered, and specifying areas where the centre of
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the rendered area <i>is</i> the Z axis may lead to unexpected
|
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geometry.
|
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- It's possible to render the whole sphere by specifying elevation
|
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and azimuth ranges round the full 360 degrees. When doing
|
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so you may consider switching the planes, spokes, and edge lines
|
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off, to avoid rendering artefacts, e.g. the upper and lower
|
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planes will be coincident.
|
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*/
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class OSGSIM_EXPORT SphereSegment: public osg::Geode
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{
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public:
|
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/**
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DrawMask represents a bit field, the values of which may be OR'ed together
|
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to specify which parts of the sphere segment should be drawn. E.g.
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\code
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sphereSegment->setDrawMask(SphereSegment::DrawMask(SphereSegment::SURFACE|SphereSegment::SPOKES));
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\endcode
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*/
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enum DrawMask{
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SURFACE = 0x00000001, ///< Draw the specified area on the sphere's surface
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SPOKES = 0x00000002, ///< Draw the spokes from the sphere's centre to the surface's corners
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EDGELINE = 0x00000008, ///< Draw the line round the edge of the area on the sphere's surface
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PLANES = 0x00000010, ///< Draw the planes from the sphere's centre to the edge of the sphere's surface
|
||||
ALL = 0xffffffff ///< Draw every part of the sphere segment
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};
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||||
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||||
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||||
/** Default constructor. */
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||||
SphereSegment():Geode(),
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_centre(0.0f,0.0f,0.0f), _radius(1.0f),
|
||||
_azMin(0.0f), _azMax(osg::PI/2.0f),
|
||||
_elevMin(0.0f), _elevMax(osg::PI/2.0f),
|
||||
_density(10),
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||||
_drawMask(DrawMask(ALL))
|
||||
{}
|
||||
|
||||
/**
|
||||
Construct by angle ranges. Note that the azimuth 'zero' is the Y axis; specifying
|
||||
an azimuth range from azMin -osg::PI/2.0f to azMax osg::PI/2.0f will cover the
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||||
'top half' of the circle in the XY plane. The elev angles are 'out' of the 'zero'
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||||
XY plane with +ve angles above the plane, and -ve angles below.
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||||
@param centre sphere centre
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||||
@param radius radius of sphere
|
||||
@param azMin azimuth minimum
|
||||
@param azMin azimuth maximum
|
||||
@param elevMin elevation minimum
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||||
@param elevMax elevation maximum
|
||||
@param density number of units to divide the azimuth and elevation ranges into
|
||||
*/
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||||
SphereSegment(const osg::Vec3& centre, float radius, float azMin, float azMax,
|
||||
float elevMin, float elevMax, int density):
|
||||
Geode(),
|
||||
_centre(centre), _radius(radius),
|
||||
_azMin(azMin), _azMax(azMax),
|
||||
_elevMin(elevMin), _elevMax(elevMax),
|
||||
_density(density),
|
||||
_drawMask(DrawMask(ALL))
|
||||
{
|
||||
init();
|
||||
}
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||||
|
||||
/**
|
||||
Construct by vector.
|
||||
@param centre sphere centre
|
||||
@param radius radius of sphere
|
||||
@param vec vector pointing from sphere centre to centre point
|
||||
of rendered area on sphere surface
|
||||
@param azRange azimuth range in radians (with centre along vec)
|
||||
@param elevRange elevation range in radians (with centre along vec)
|
||||
@param density number of units to divide the azimuth and elevation ranges into
|
||||
*/
|
||||
SphereSegment(const osg::Vec3& centre, float radius, const osg::Vec3& vec, float azRange,
|
||||
float elevRange, int density);
|
||||
|
||||
/** Copy constructor */
|
||||
SphereSegment(const SphereSegment& rhs, const osg::CopyOp& co):
|
||||
Geode(rhs,co),
|
||||
_centre(rhs._centre), _radius(rhs._radius),
|
||||
_azMin(rhs._azMin), _azMax(rhs._azMax),
|
||||
_elevMin(rhs._elevMin), _elevMax(rhs._elevMax),
|
||||
_density(rhs._density),
|
||||
_drawMask(rhs._drawMask)
|
||||
{
|
||||
init();
|
||||
}
|
||||
|
||||
/** Set the centre point of the SphereSegment */
|
||||
void setCentre(const osg::Vec3& c);
|
||||
|
||||
/** Get the centre point of the SphereSegment */
|
||||
const osg::Vec3& getCentre() const;
|
||||
|
||||
/** Set the radius of the SphereSegment */
|
||||
void setRadius(float r);
|
||||
|
||||
/** Get the radius of the SphereSegment */
|
||||
float getRadius() const;
|
||||
|
||||
/** Set the area of the sphere segment
|
||||
|
||||
@param vec vector pointing from sphere centre to centre point
|
||||
of rendered area on sphere surface
|
||||
@param azRange azimuth range in radians (with centre along vec)
|
||||
@param elevRange elevation range in radians (with centre along vec)
|
||||
*/
|
||||
void setArea(const osg::Vec3& v, float azRange, float elevRange);
|
||||
|
||||
/** Get the area of the sphere segment
|
||||
|
||||
@param vec vector pointing from sphere centre to centre point
|
||||
of rendered area on sphere surface (normalized)
|
||||
@param azRange azimuth range in radians (with centre along vec)
|
||||
@param elevRange elevation range in radians (with centre along vec)
|
||||
*/
|
||||
void getArea(osg::Vec3& v, float& azRange, float& elevRange) const;
|
||||
|
||||
/** Set the density of the sphere segment */
|
||||
void setDensity(int d);
|
||||
|
||||
/** Get the density of the sphere segment */
|
||||
int getDensity() const;
|
||||
|
||||
/**
|
||||
Specify the DrawMask.
|
||||
@param dm Bitmask specifying which parts of the sphere segment should be drawn.
|
||||
@see DrawMask
|
||||
*/
|
||||
void setDrawMask(DrawMask dm);
|
||||
|
||||
/** Set the color of the surface. */
|
||||
void setSurfaceColor(const osg::Vec4& c);
|
||||
|
||||
/** Set the color of the spokes. */
|
||||
void setSpokeColor(const osg::Vec4& c);
|
||||
|
||||
/** Set the color of the edge line. */
|
||||
void setEdgeLineColor(const osg::Vec4& c);
|
||||
|
||||
/** Set the color of the planes. */
|
||||
void setPlaneColor(const osg::Vec4& c);
|
||||
|
||||
/** Set color of all components. */
|
||||
void setAllColors(const osg::Vec4& c);
|
||||
|
||||
META_Node(osgSim, SphereSegment)
|
||||
|
||||
private:
|
||||
|
||||
void init(); // Shared constructor code, generates the drawables
|
||||
|
||||
void dirtyAllDrawableDisplayLists(); // Force re-calling of gl functions
|
||||
void dirtyAllDrawableBounds(); // Force recalculation of bound geometry
|
||||
|
||||
// SphereSegment is actually made up of a number of Drawable classes,
|
||||
// all of which are nested private classes, as declared below. These
|
||||
// classes are defined in the .cpp for minimum visibility and physical
|
||||
// coupling. (Reduces time spent compiling! :-)
|
||||
//
|
||||
// Each of the nested classes holds a pointer to the SphereSegment
|
||||
// 'parent', which stores the geometry details, and performs any
|
||||
// work required. The nested classes are lightweight objects which
|
||||
// just pass the work on.
|
||||
//
|
||||
// Why are things done with these sub-Drawables? Alpha-blended
|
||||
// Drawables need to be drawn last, depth sorted, and the various
|
||||
// components of a SphereSegment also need to be depth sorted
|
||||
// against one another (they may all be drawn with alpha blending).
|
||||
// Making these Drawables allows us to get the OSG to depth sort
|
||||
// for us.
|
||||
|
||||
class Surface;
|
||||
friend class Surface;
|
||||
bool Surface_computeBound(osg::BoundingBox&) const;
|
||||
void Surface_drawImplementation(osg::State&) const;
|
||||
|
||||
class EdgeLine;
|
||||
friend class EdgeLine;
|
||||
bool EdgeLine_computeBound(osg::BoundingBox&) const;
|
||||
void EdgeLine_drawImplementation(osg::State&) const;
|
||||
|
||||
enum BoundaryAngle{MIN,MAX}; // Why here and not in Plane class? Because we can't forward
|
||||
enum PlaneOrientation{AZIM,ELEV}; // declare enums, Plane is in the .cpp, and this is tidier...
|
||||
class Plane;
|
||||
friend class Plane;
|
||||
bool Plane_computeBound(osg::BoundingBox&, PlaneOrientation, BoundaryAngle) const;
|
||||
void Plane_drawImplementation(osg::State&, PlaneOrientation, BoundaryAngle) const;
|
||||
|
||||
class Spoke;
|
||||
friend class Spoke;
|
||||
bool Spoke_computeBound(osg::BoundingBox&, BoundaryAngle, BoundaryAngle) const;
|
||||
void Spoke_drawImplementation(osg::State&, BoundaryAngle, BoundaryAngle) const;
|
||||
|
||||
// Sphere segment geometry details
|
||||
osg::Vec3 _centre;
|
||||
float _radius;
|
||||
float _azMin, _azMax, _elevMin, _elevMax;
|
||||
int _density;
|
||||
|
||||
// Draw details
|
||||
DrawMask _drawMask;
|
||||
osg::Vec4 _surfaceColor;
|
||||
osg::Vec4 _spokeColor;
|
||||
osg::Vec4 _edgeLineColor;
|
||||
osg::Vec4 _planeColor;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user