Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@@ -38,7 +38,7 @@ class OSG_EXPORT CameraView : public Transform
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_fieldOfView(pat._fieldOfView),
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_fieldOfViewMode(pat._fieldOfViewMode),
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_focalLength(pat._focalLength) {}
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META_Node(osg, CameraView);
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@@ -62,7 +62,7 @@ class OSG_EXPORT CameraView : public Transform
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/** Get the field of view.*/
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inline double getFieldOfView() const { return _fieldOfView; }
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enum FieldOfViewMode
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{
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UNCONSTRAINED,
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@@ -83,14 +83,14 @@ class OSG_EXPORT CameraView : public Transform
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/** Get the focal length of the camera.*/
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inline double getFocalLength() const { return _focalLength; }
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virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
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virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
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protected :
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virtual ~CameraView() {}
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Vec3d _position;
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