Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -26,7 +26,7 @@ namespace osg {
* objects unintentionally.
* Note, the DeleteHandler cannot itself be reference counted, otherwise it
* would be responsible for deleting itself!
* An static auto_ptr<> is used internally in Referenced.cpp to manage the
* An static auto_ptr<> is used internally in Referenced.cpp to manage the
* DeleteHandler's memory.*/
class OSG_EXPORT DeleteHandler
{
@@ -43,7 +43,7 @@ class OSG_EXPORT DeleteHandler
* When set to zero objects are deleted immediately, by set to 1 there are kept around for an extra frame etc.
* The ability to retain objects for several frames is useful to prevent premature deletion when objects
* are still be used the graphics threads that are using double buffering of rendering data structures with
* non ref_ptr<> pointers to scene graph elements.*/
* non ref_ptr<> pointers to scene graph elements.*/
void setNumFramesToRetainObjects(unsigned int numberOfFramesToRetainObjects) { _numFramesToRetainObjects = numberOfFramesToRetainObjects; }
unsigned int getNumFramesToRetainObjects() const { return _numFramesToRetainObjects; }
@@ -63,8 +63,8 @@ class OSG_EXPORT DeleteHandler
* Note, this should only be called if there are no threads running with non ref_ptr<> pointers, such as graphics threads.*/
virtual void flushAll();
/** Request the deletion of an object.
* Depending on users implementation of DeleteHandler, the delete of the object may occur
/** Request the deletion of an object.
* Depending on users implementation of DeleteHandler, the delete of the object may occur
* straight away or be delayed until doDelete is called.
* The default implementation does a delete straight away.*/
virtual void requestDelete(const osg::Referenced* object);