Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -93,7 +93,7 @@
#endif
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_ETC1_RGB8_OES 0x8D64
#define GL_ETC1_RGB8_OES 0x8D64
#endif
namespace osg {
@@ -108,7 +108,7 @@ class OSG_EXPORT Image : public BufferData
public :
Image();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
Image(const Image& image,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
@@ -129,22 +129,22 @@ class OSG_EXPORT Image : public BufferData
void setFileName(const std::string& fileName);
inline const std::string& getFileName() const { return _fileName; }
enum WriteHint {
NO_PREFERENCE,
STORE_INLINE,
EXTERNAL_FILE
};
void setWriteHint(WriteHint writeHint) { _writeHint = writeHint; }
WriteHint getWriteHint() const { return _writeHint; }
enum AllocationMode {
NO_DELETE,
USE_NEW_DELETE,
USE_MALLOC_FREE
};
/** Set the method used for deleting data once it goes out of scope. */
void setAllocationMode(AllocationMode mode) { _allocationMode = mode; }
@@ -156,8 +156,8 @@ class OSG_EXPORT Image : public BufferData
virtual void allocateImage(int s,int t,int r,
GLenum pixelFormat,GLenum type,
int packing=1);
/** Set the image dimensions, format and data. */
virtual void setImage(int s,int t,int r,
GLint internalTextureformat,
@@ -165,13 +165,13 @@ class OSG_EXPORT Image : public BufferData
unsigned char* data,
AllocationMode mode,
int packing=1, int rowLength=0);
/** Read pixels from current frame buffer at specified position and size, using glReadPixels.
* Create memory for storage if required, reuse existing pixel coords if possible.
*/
virtual void readPixels(int x,int y,int width,int height,
GLenum pixelFormat,GLenum type);
/** Read the contents of the current bound texture, handling compressed pixelFormats if present.
* Create memory for storage if required, reuse existing pixel coords if possible.
@@ -195,44 +195,44 @@ class OSG_EXPORT Image : public BufferData
virtual void copySubImage(int s_offset, int t_offset, int r_offset, const osg::Image* source);
enum Origin
enum Origin
{
BOTTOM_LEFT,
TOP_LEFT
};
/** Set the origin of the image.
* The default value is BOTTOM_LEFT and is consistent with OpenGL.
* TOP_LEFT is used for imagery that follows standard Imagery convention, such as movies,
* and hasn't been flipped yet. For such images one much flip the t axis of the tex coords.
* to handle this origin position. */
void setOrigin(Origin origin) { _origin = origin; }
/** Get the origin of the image.*/
Origin getOrigin() const { return _origin; }
/** Width of image. */
inline int s() const { return _s; }
/** Height of image. */
inline int t() const { return _t; }
/** Depth of image. */
inline int r() const { return _r; }
void setRowLength(int length);
inline int getRowLength() const { return _rowLength; }
void setInternalTextureFormat(GLint internalFormat);
inline GLint getInternalTextureFormat() const { return _internalTextureFormat; }
void setPixelFormat(GLenum pixelFormat);
inline GLenum getPixelFormat() const { return _pixelFormat; }
void setDataType(GLenum dataType);
inline GLenum getDataType() const { return _dataType; }
inline GLenum getDataType() const { return _dataType; }
void setPacking(unsigned int packing) { _packing = packing; }
inline unsigned int getPacking() const { return _packing; }
@@ -244,7 +244,7 @@ class OSG_EXPORT Image : public BufferData
/** Get the pixel aspect ratio.*/
inline float getPixelAspectRatio() const { return _pixelAspectRatio; }
/** Return the number of bits required for each pixel. */
inline unsigned int getPixelSizeInBits() const { return computePixelSizeInBits(_pixelFormat,_dataType); }
@@ -257,8 +257,8 @@ class OSG_EXPORT Image : public BufferData
/** Return the number of bytes each image (_s*_t) of pixels occupies. */
inline unsigned int getImageSizeInBytes() const { return getRowSizeInBytes()*_t; }
/** Return the number of bytes between each successive image.
/** Return the number of bytes between each successive image.
* Note, getImageSizeInBytes() will only equal getImageStepInBytes() when isDataContiguous() return true. */
inline unsigned int getImageStepInBytes() const { return getRowStepInBytes()*_t; }
@@ -275,7 +275,7 @@ class OSG_EXPORT Image : public BufferData
* Note, data in successive rows may not be contiguous, isDataContiguous() return false then you should
* take care to access the data per row rather than treating the whole data as a single block. */
inline unsigned char* data() { return _data; }
/** Raw const image data.
* Note, data in successive rows may not be contiguous, isDataContiguous() return false then you should
* take care to access the data per row rather than treating the whole data as a single block. */
@@ -286,7 +286,7 @@ class OSG_EXPORT Image : public BufferData
if (!_data) return NULL;
return _data+(column*getPixelSizeInBits())/8+row*getRowStepInBytes()+image*getImageSizeInBytes();
}
inline const unsigned char* data(int column, int row=0,int image=0) const
{
if (!_data) return NULL;
@@ -318,9 +318,9 @@ class OSG_EXPORT Image : public BufferData
protected:
void assign();
const osg::Image* _image;
int _rowNum;
int _imageNum;
@@ -341,7 +341,7 @@ class OSG_EXPORT Image : public BufferData
/** Flip the image horizontally, around s dimension. */
void flipHorizontal();
/** Flip the image vertically, around t dimension. */
void flipVertical();
@@ -378,7 +378,7 @@ class OSG_EXPORT Image : public BufferData
/** Send offsets into data. It is assumed that first mipmap offset (index 0) is 0.*/
inline void setMipmapLevels(const MipmapDataType& mipmapDataVector) { _mipmapData = mipmapDataVector; }
inline const MipmapDataType& getMipmapLevels() const { return _mipmapData; }
inline unsigned int getMipmapOffset(unsigned int mipmapLevel) const
@@ -389,7 +389,7 @@ class OSG_EXPORT Image : public BufferData
return _mipmapData[mipmapLevel-1];
return 0;
};
inline unsigned char* getMipmapData(unsigned int mipmapLevel)
{
return _data+getMipmapOffset(mipmapLevel);
@@ -406,7 +406,7 @@ class OSG_EXPORT Image : public BufferData
/** Return true if this image is translucent - i.e. it has alpha values that are less 1.0 (when normalized). */
virtual bool isImageTranslucent() const;
/** Set the optional PixelBufferObject used to map the image memory efficiently to graphics memory. */
/** Set the optional PixelBufferObject used to map the image memory efficiently to graphics memory. */
void setPixelBufferObject(PixelBufferObject* buffer) { setBufferObject(buffer); }
/** Get the PixelBufferObject.*/
@@ -464,13 +464,13 @@ class OSG_EXPORT Image : public BufferData
AllocationMode _allocationMode;
unsigned char* _data;
void deallocateData();
void setData(unsigned char* data,AllocationMode allocationMode);
MipmapDataType _mipmapData;
ref_ptr<PixelBufferObject> _bufferObject;
};