Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -33,7 +33,7 @@ class OSG_EXPORT Material : public StateAttribute
public :
Material();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
Material(const Material& mat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(mat,copyop),
@@ -55,7 +55,7 @@ class OSG_EXPORT Material : public StateAttribute
_shininessBack(mat._shininessBack) {}
META_StateAttribute(osg, Material, MATERIAL);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const StateAttribute& sa) const
{
@@ -108,7 +108,7 @@ class OSG_EXPORT Material : public StateAttribute
SPECULAR = GL_SPECULAR,
EMISSION = GL_EMISSION,
AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE,
OFF
OFF
};
inline void setColorMode(ColorMode mode) { _colorMode = mode; }
@@ -122,27 +122,27 @@ class OSG_EXPORT Material : public StateAttribute
const Vec4& getDiffuse(Face face) const;
inline bool getDiffuseFrontAndBack() const { return _diffuseFrontAndBack; }
/** Set specular value of specified face(s) of the material,
/** Set specular value of specified face(s) of the material,
* valid specular[0..3] range is 0.0 to 1.0.
*/
void setSpecular( Face face, const Vec4& specular );
/** Get the specular value for specified face. */
const Vec4& getSpecular(Face face) const;
/** Return whether specular values are equal for front and back faces
* or not.
*/
inline bool getSpecularFrontAndBack() const { return _specularFrontAndBack; }
/** Set emission value of specified face(s) of the material,
/** Set emission value of specified face(s) of the material,
* valid emission[0..3] range is 0.0 to 1.0.
*/
void setEmission( Face face, const Vec4& emission );
/** Get the emission value for specified face. */
const Vec4& getEmission(Face face) const;
/** Return whether emission values are equal for front and back faces
* or not.
*/
@@ -152,15 +152,15 @@ class OSG_EXPORT Material : public StateAttribute
* valid shininess range is 0.0 to 128.0.
*/
void setShininess(Face face, float shininess );
/** Get the shininess value for specified face. */
float getShininess(Face face) const;
/** Return whether shininess values are equal for front and back faces
* or not.
*/
inline bool getShininessFrontAndBack() const { return _shininessFrontAndBack; }
/** Set the alpha value of ambient, diffuse, specular and emission
* colors of specified face, to 1-transparency.
* Valid transparency range is 0.0 to 1.0.