Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -57,7 +57,7 @@ extern OSG_EXPORT bool initNotifyLevel();
/** notify messaging function for providing fatal through to verbose
* debugging messages. Level of messages sent to the console can
* be controlled by setting the NotifyLevel either within your
* be controlled by setting the NotifyLevel either within your
* application or via the an environmental variable i.e.
* - setenv OSGNOTIFYLEVEL DEBUG (for tsh)
* - export OSGNOTIFYLEVEL=DEBUG (for bourne shell)
@@ -66,10 +66,10 @@ extern OSG_EXPORT bool initNotifyLevel();
* All tell the osg to redirect all debugging and more important messages
* to the notification stream (useful for debugging) setting ALWAYS will force
* all messages to be absorbed, which might be appropriate for final
* applications. Default NotifyLevel is NOTICE. Check the enum
* applications. Default NotifyLevel is NOTICE. Check the enum
* #NotifySeverity for full range of possibilities. To use the notify
* with your code simply use the notify function as a normal file
* stream (like std::cout) i.e
* stream (like std::cout) i.e
* @code
* osg::notify(osg::DEBUG) << "Hello Bugs!" << std::endl;
* @endcode
@@ -88,15 +88,15 @@ inline std::ostream& notify(void) { return notify(osg::INFO); }
#define OSG_DEBUG OSG_NOTIFY(osg::DEBUG_INFO)
#define OSG_DEBUG_FP OSG_NOTIFY(osg::DEBUG_FP)
/** Handler processing output of notification stream. It acts as a sink to
* notification messages. It is called when notification stream needs to be
/** Handler processing output of notification stream. It acts as a sink to
* notification messages. It is called when notification stream needs to be
* synchronized (i.e. after osg::notify() << std::endl).
* StandardNotifyHandler is used by default, it writes notifications to stderr
* StandardNotifyHandler is used by default, it writes notifications to stderr
* (severity <= WARN) or stdout (severity > WARN).
* Notifications can be redirected to other sinks such as GUI widgets or
* Notifications can be redirected to other sinks such as GUI widgets or
* windows debugger (WinDebugNotifyHandler) with custom handlers.
* Use setNotifyHandler to set custom handler.
* Note that osg notification API is not thread safe although notification
* Note that osg notification API is not thread safe although notification
* handler is called from many threads. When incorporating handlers into GUI
* widgets you must take care of thread safety on your own.
* @see setNotifyHandler
@@ -128,7 +128,7 @@ public:
#if defined(WIN32) && !defined(__CYGWIN__)
/** Redirects notification stream to windows debugger with use of
/** Redirects notification stream to windows debugger with use of
* OuputDebugString functions.
* @see setNotifyHandler
*/