Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@@ -57,7 +57,7 @@ extern OSG_EXPORT bool initNotifyLevel();
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/** notify messaging function for providing fatal through to verbose
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* debugging messages. Level of messages sent to the console can
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* be controlled by setting the NotifyLevel either within your
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* be controlled by setting the NotifyLevel either within your
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* application or via the an environmental variable i.e.
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* - setenv OSGNOTIFYLEVEL DEBUG (for tsh)
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* - export OSGNOTIFYLEVEL=DEBUG (for bourne shell)
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@@ -66,10 +66,10 @@ extern OSG_EXPORT bool initNotifyLevel();
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* All tell the osg to redirect all debugging and more important messages
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* to the notification stream (useful for debugging) setting ALWAYS will force
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* all messages to be absorbed, which might be appropriate for final
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* applications. Default NotifyLevel is NOTICE. Check the enum
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* applications. Default NotifyLevel is NOTICE. Check the enum
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* #NotifySeverity for full range of possibilities. To use the notify
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* with your code simply use the notify function as a normal file
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* stream (like std::cout) i.e
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* stream (like std::cout) i.e
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* @code
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* osg::notify(osg::DEBUG) << "Hello Bugs!" << std::endl;
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* @endcode
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@@ -88,15 +88,15 @@ inline std::ostream& notify(void) { return notify(osg::INFO); }
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#define OSG_DEBUG OSG_NOTIFY(osg::DEBUG_INFO)
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#define OSG_DEBUG_FP OSG_NOTIFY(osg::DEBUG_FP)
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/** Handler processing output of notification stream. It acts as a sink to
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* notification messages. It is called when notification stream needs to be
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/** Handler processing output of notification stream. It acts as a sink to
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* notification messages. It is called when notification stream needs to be
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* synchronized (i.e. after osg::notify() << std::endl).
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* StandardNotifyHandler is used by default, it writes notifications to stderr
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* StandardNotifyHandler is used by default, it writes notifications to stderr
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* (severity <= WARN) or stdout (severity > WARN).
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* Notifications can be redirected to other sinks such as GUI widgets or
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* Notifications can be redirected to other sinks such as GUI widgets or
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* windows debugger (WinDebugNotifyHandler) with custom handlers.
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* Use setNotifyHandler to set custom handler.
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* Note that osg notification API is not thread safe although notification
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* Note that osg notification API is not thread safe although notification
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* handler is called from many threads. When incorporating handlers into GUI
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* widgets you must take care of thread safety on your own.
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* @see setNotifyHandler
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@@ -128,7 +128,7 @@ public:
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#if defined(WIN32) && !defined(__CYGWIN__)
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/** Redirects notification stream to windows debugger with use of
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/** Redirects notification stream to windows debugger with use of
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* OuputDebugString functions.
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* @see setNotifyHandler
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*/
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