Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -20,13 +20,13 @@ namespace osg {
/** Switch is a Group node that allows switching between children.
* Typical uses would be for objects which might need to be rendered
* differently at different times, for instance a switch could be used
* differently at different times, for instance a switch could be used
* to represent the different states of a traffic light.
*/
class OSG_EXPORT Switch : public Group
{
public :
Switch();
@@ -40,9 +40,9 @@ class OSG_EXPORT Switch : public Group
META_Node(osg, Switch);
virtual void traverse(NodeVisitor& nv);
void setNewChildDefaultValue(bool value) { _newChildDefaultValue = value; }
bool getNewChildDefaultValue() const { return _newChildDefaultValue; }
virtual bool addChild( Node *child );
@@ -61,23 +61,23 @@ class OSG_EXPORT Switch : public Group
bool getValue(unsigned int pos) const;
void setChildValue(const Node* child,bool value);
bool getChildValue(const Node* child) const;
/** Set all the children off (false), and set the new default child
* value to off (false). */
bool setAllChildrenOff();
/** Set all the children on (true), and set the new default child
* value to on (true). */
bool setAllChildrenOn();
/** Set a single child on, switch off all other children. */
bool setSingleChildOn(unsigned int pos);
typedef std::vector<bool> ValueList;
void setValueList(const ValueList& values) { _values=values; }
const ValueList& getValueList() const { return _values; }
@@ -85,7 +85,7 @@ class OSG_EXPORT Switch : public Group
virtual BoundingSphere computeBound() const;
protected :
virtual ~Switch() {}
// This is effectively a bit mask.