Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* Texture2DMultisample codes Copyright (C) 2010 Marcin Hajder
@@ -21,7 +21,7 @@
namespace osg {
/** Texture2DMultisample state class which encapsulates OpenGL 2D multisampled texture functionality.
/** Texture2DMultisample state class which encapsulates OpenGL 2D multisampled texture functionality.
* Multisampled texture were introduced with OpenGL 3.1 and extension GL_ARB_texture_multisample.
* See http://www.opengl.org/registry/specs/ARB/texture_multisample.txt for more info.
*/
@@ -29,22 +29,22 @@ namespace osg {
class OSG_EXPORT Texture2DMultisample : public Texture
{
public :
Texture2DMultisample();
Texture2DMultisample(GLsizei numSamples, GLboolean fixedsamplelocations);
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
Texture2DMultisample(const Texture2DMultisample& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, Texture2DMultisample,TEXTURE);
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const StateAttribute& rhs) const;
virtual GLenum getTextureTarget() const
{
return GL_TEXTURE_2D_MULTISAMPLE;
virtual GLenum getTextureTarget() const
{
return GL_TEXTURE_2D_MULTISAMPLE;
}
/** Sets the texture width and height. If width or height are zero,