Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* Texture2DMultisample codes Copyright (C) 2010 Marcin Hajder
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@@ -21,7 +21,7 @@
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namespace osg {
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/** Texture2DMultisample state class which encapsulates OpenGL 2D multisampled texture functionality.
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/** Texture2DMultisample state class which encapsulates OpenGL 2D multisampled texture functionality.
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* Multisampled texture were introduced with OpenGL 3.1 and extension GL_ARB_texture_multisample.
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* See http://www.opengl.org/registry/specs/ARB/texture_multisample.txt for more info.
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*/
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@@ -29,22 +29,22 @@ namespace osg {
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class OSG_EXPORT Texture2DMultisample : public Texture
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{
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public :
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Texture2DMultisample();
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Texture2DMultisample(GLsizei numSamples, GLboolean fixedsamplelocations);
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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Texture2DMultisample(const Texture2DMultisample& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, Texture2DMultisample,TEXTURE);
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& rhs) const;
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virtual GLenum getTextureTarget() const
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{
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return GL_TEXTURE_2D_MULTISAMPLE;
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virtual GLenum getTextureTarget() const
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{
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return GL_TEXTURE_2D_MULTISAMPLE;
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}
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/** Sets the texture width and height. If width or height are zero,
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