Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@@ -24,14 +24,14 @@ class OSG_EXPORT TextureCubeMap : public Texture
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{
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public :
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TextureCubeMap();
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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TextureCubeMap(const TextureCubeMap& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, TextureCubeMap,TEXTURE);
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& rhs) const;
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@@ -86,9 +86,9 @@ class OSG_EXPORT TextureCubeMap : public Texture
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virtual void load(const TextureCubeMap& texture,State& state) const = 0;
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virtual void subload(const TextureCubeMap& texture,State& state) const = 0;
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};
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void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb;; }
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SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
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const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
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@@ -100,7 +100,7 @@ class OSG_EXPORT TextureCubeMap : public Texture
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void setNumMipmapLevels(unsigned int num) const { _numMipmapLevels=num; }
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/** Get the number of mip map levels the the texture has been created with. */
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unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }
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unsigned int getNumMipmapLevels() const { return _numMipmapLevels; }
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/** Copies a two-dimensional texture subimage, as per
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* glCopyTexSubImage2D. Updates a portion of an existing OpenGL
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@@ -116,10 +116,10 @@ class OSG_EXPORT TextureCubeMap : public Texture
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* texture and bind it. Subsequent apply will simple bind to texture.
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*/
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virtual void apply(State& state) const;
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/** Extensions class which encapsulates the querying of extensions and
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* associated function pointers, and provides convenience wrappers to
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* associated function pointers, and provides convenience wrappers to
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* check for the extensions or use the associated functions.
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*/
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class OSG_EXPORT Extensions : public osg::Referenced
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@@ -128,9 +128,9 @@ class OSG_EXPORT TextureCubeMap : public Texture
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Extensions(unsigned int contextID);
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Extensions(const Extensions& rhs);
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void lowestCommonDenominator(const Extensions& rhs);
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void setupGLExtensions(unsigned int contextID);
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void setCubeMapSupported(bool flag) { _isCubeMapSupported=flag; }
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@@ -139,15 +139,15 @@ class OSG_EXPORT TextureCubeMap : public Texture
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protected:
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~Extensions() {}
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bool _isCubeMapSupported;
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};
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/** Function to call to get the extension of a specified context.
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* If the Extensions object for that context has not yet been created
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* and the 'createIfNotInitalized' flag been set to false then returns NULL.
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* If 'createIfNotInitalized' is true then the Extensions object is
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* If 'createIfNotInitalized' is true then the Extensions object is
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* automatically created. However, in this case the extension object will
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* only be created with the graphics context associated with ContextID.
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*/
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@@ -163,9 +163,9 @@ class OSG_EXPORT TextureCubeMap : public Texture
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protected :
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virtual ~TextureCubeMap();
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bool imagesValid() const;
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virtual void computeInternalFormat() const;
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void allocateMipmap(State& state) const;
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@@ -173,8 +173,8 @@ class OSG_EXPORT TextureCubeMap : public Texture
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// subloaded images can have different texture and image sizes.
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mutable GLsizei _textureWidth, _textureHeight;
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// number of mip map levels the the texture has been created with,
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// number of mip map levels the the texture has been created with,
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mutable GLsizei _numMipmapLevels;
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ref_ptr<SubloadCallback> _subloadCallback;
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