Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,14 +1,14 @@
/* -*-c++-*-
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -21,7 +21,7 @@
#include <osgAnimation/VertexInfluence>
#include <osg/Geometry>
namespace osgAnimation
namespace osgAnimation
{
class OSGANIMATION_EXPORT RigGeometry : public osg::Geometry
@@ -37,15 +37,15 @@ namespace osgAnimation
void setInfluenceMap(VertexInfluenceMap* vertexInfluenceMap) { _vertexInfluenceMap = vertexInfluenceMap; }
const VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get();}
VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get();}
const Skeleton* getSkeleton() const;
Skeleton* getSkeleton();
// will be used by the update callback to init correctly the rig mesh
void setSkeleton(Skeleton*);
void setNeedToComputeMatrix(bool state) { _needToComputeMatrix = state;}
bool getNeedToComputeMatrix() const { return _needToComputeMatrix;}
// this build the internal database about vertex influence and bones
void buildVertexInfluenceSet();
@@ -71,7 +71,7 @@ namespace osgAnimation
void copyFrom(osg::Geometry& from);
protected:
osg::ref_ptr<osg::Geometry> _geometry;
osg::ref_ptr<RigTransform> _rigTransformImplementation;
@@ -82,12 +82,12 @@ namespace osgAnimation
osg::Matrix _invMatrixFromSkeletonToGeometry;
osg::observer_ptr<Skeleton> _root;
bool _needToComputeMatrix;
struct FindNearestParentSkeleton : public osg::NodeVisitor
{
osg::ref_ptr<Skeleton> _root;
FindNearestParentSkeleton() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
void apply(osg::Transform& node)
void apply(osg::Transform& node)
{
if (_root.valid())
return;