Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,14 +1,14 @@
/* -*-c++-*-
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -21,7 +21,7 @@
#include <osgAnimation/VertexInfluence>
#include <osg/observer_ptr>
namespace osgAnimation
namespace osgAnimation
{
class RigGeometry;
@@ -33,9 +33,9 @@ namespace osgAnimation
RigTransformSoftware();
virtual void operator()(RigGeometry&);
class BoneWeight
class BoneWeight
{
public:
BoneWeight(Bone* bone, float weight) : _bone(bone), _weight(weight) {}
@@ -55,8 +55,8 @@ namespace osgAnimation
public:
BoneWeightList& getBones() { return _bones; }
VertexList& getVertexes() { return _vertexes; }
void resetMatrix()
void resetMatrix()
{
_result.set(0, 0, 0, 0,
0, 0, 0, 0,
@@ -122,7 +122,7 @@ namespace osgAnimation
{
// the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation
int size = _boneSetVertexSet.size();
for (int i = 0; i < size; i++)
for (int i = 0; i < size; i++)
{
UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i];
uniq.computeMatrixForVertexSet();
@@ -142,7 +142,7 @@ namespace osgAnimation
template <class V> void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
{
int size = _boneSetVertexSet.size();
for (int i = 0; i < size; i++)
for (int i = 0; i < size; i++)
{
UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i];
uniq.computeMatrixForVertexSet();
@@ -150,7 +150,7 @@ namespace osgAnimation
const VertexList& vertexes = uniq.getVertexes();
int vertexSize = vertexes.size();
for (int j = 0; j < vertexSize; j++)
for (int j = 0; j < vertexSize; j++)
{
int idx = vertexes[j];
dst[idx] = osg::Matrix::transform3x3(src[idx],matrix);