Ran script to remove trailing spaces and tabs
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@@ -1,14 +1,14 @@
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/* -*-c++-*-
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@@ -21,7 +21,7 @@
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#include <osgAnimation/VertexInfluence>
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#include <osg/observer_ptr>
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namespace osgAnimation
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namespace osgAnimation
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{
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class RigGeometry;
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@@ -33,9 +33,9 @@ namespace osgAnimation
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RigTransformSoftware();
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virtual void operator()(RigGeometry&);
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class BoneWeight
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class BoneWeight
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{
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public:
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BoneWeight(Bone* bone, float weight) : _bone(bone), _weight(weight) {}
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@@ -55,8 +55,8 @@ namespace osgAnimation
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public:
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BoneWeightList& getBones() { return _bones; }
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VertexList& getVertexes() { return _vertexes; }
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void resetMatrix()
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void resetMatrix()
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{
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_result.set(0, 0, 0, 0,
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0, 0, 0, 0,
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@@ -122,7 +122,7 @@ namespace osgAnimation
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{
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// the result of matrix mult should be cached to be used for vertexes transform and normal transform and maybe other computation
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int size = _boneSetVertexSet.size();
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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{
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UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i];
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uniq.computeMatrixForVertexSet();
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@@ -142,7 +142,7 @@ namespace osgAnimation
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template <class V> void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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int size = _boneSetVertexSet.size();
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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{
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UniqBoneSetVertexSet& uniq = _boneSetVertexSet[i];
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uniq.computeMatrixForVertexSet();
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@@ -150,7 +150,7 @@ namespace osgAnimation
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const VertexList& vertexes = uniq.getVertexes();
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int vertexSize = vertexes.size();
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for (int j = 0; j < vertexSize; j++)
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for (int j = 0; j < vertexSize; j++)
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{
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int idx = vertexes[j];
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dst[idx] = osg::Matrix::transform3x3(src[idx],matrix);
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