Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgFX - Copyright (C) 2003 Marco Jez
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@@ -50,10 +50,10 @@ namespace osgFX
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defined. Each technique tries to implement the effect in a different way,
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often using different OpenGL extensions. The active technique can be
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selected either manually, with selectTechnique(), or automatically, in which
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case the first technique that is supported by all active rendering contexts
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case the first technique that is supported by all active rendering contexts
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is chosen.
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If you are an Effect user, then simply use it as a node group. Create an
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instance of your desired effect, add it to your scene graph and call its
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If you are an Effect user, then simply use it as a node group. Create an
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instance of your desired effect, add it to your scene graph and call its
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addChild() method to add a child node as you would do with a Group.
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If you are an Effect developer, you will have to implement the method
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define_techniques() to define the different techniques that can be used
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@@ -74,7 +74,7 @@ namespace osgFX
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/** get the name of this Effect */
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virtual const char *effectName() const = 0;
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/** get a brief description of this Effect*/
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virtual const char *effectDescription() const = 0;
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@@ -86,7 +86,7 @@ namespace osgFX
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/** set whether the effect is enabled or not */
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inline void setEnabled(bool v);
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/**
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optional: set effect parameters to produce a visually significant
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result to be used in demo applications like osgfxbrowser. Default
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@@ -96,7 +96,7 @@ namespace osgFX
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/** get the number of techniques defined for this Effect */
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inline int getNumTechniques() const;
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/** get the i-th Technique */
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inline Technique* getTechnique(int i);
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@@ -114,7 +114,7 @@ namespace osgFX
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inline void selectTechnique(int i = AUTO_DETECT);
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/** custom traversal */
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virtual void traverse(osg::NodeVisitor& nv);
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virtual void traverse(osg::NodeVisitor& nv);
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/** default traversal */
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inline void inherited_traverse(osg::NodeVisitor& nv);
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@@ -122,7 +122,7 @@ namespace osgFX
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protected:
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virtual ~Effect();
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Effect &operator=(const Effect &) { return *this; }
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/** force rebuilding of techniques on next traversal */
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inline void dirtyTechniques();
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@@ -136,7 +136,7 @@ namespace osgFX
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this method.
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*/
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virtual bool define_techniques() = 0;
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private:
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friend class Validator;
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@@ -149,13 +149,13 @@ namespace osgFX
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// use int instead of bool to avoid errors
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mutable osg::buffered_value<int> _tech_selected;
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int _global_sel_tech;
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bool _techs_defined;
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osg::ref_ptr<osg::Geode> _dummy_for_validation;
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void build_dummy_node();
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};
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@@ -170,7 +170,7 @@ namespace osgFX
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{
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_enabled = v;
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}
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inline int Effect::getNumTechniques() const
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{
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return static_cast<int>(_techs.size());
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@@ -200,12 +200,12 @@ namespace osgFX
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{
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_techs.push_back(tech);
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}
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inline void Effect::dirtyTechniques()
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{
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_techs_defined = false;
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}
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inline void Effect::inherited_traverse(osg::NodeVisitor& nv)
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{
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typedef osg::Group inherited;
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