Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@@ -34,16 +34,16 @@ namespace osgGA{
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class OSGGA_EXPORT AnimationPathManipulator : public CameraManipulator
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{
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public:
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AnimationPathManipulator( osg::AnimationPath* animationPath=0 );
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AnimationPathManipulator( const std::string& filename );
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virtual const char* className() const { return "AnimationPath"; }
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void setTimeScale(double s) { _timeScale = s; }
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double getTimeScale() const { return _timeScale; }
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void setTimeOffset(double o) { _timeOffset = o; }
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double getTimeOffset() const { return _timeOffset; }
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@@ -58,7 +58,7 @@ class OSGGA_EXPORT AnimationPathManipulator : public CameraManipulator
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void setPrintOutTimingInfo(bool printOutTimingInfo) { _printOutTimingInfo=printOutTimingInfo; }
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bool getPrintOutTimingInfo() const { return _printOutTimingInfo; }
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/** set the position of the matrix manipulator using a 4x4 Matrix.*/
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virtual void setByMatrix(const osg::Matrixd& matrix) { _matrix = matrix; }
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@@ -69,13 +69,13 @@ class OSGGA_EXPORT AnimationPathManipulator : public CameraManipulator
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virtual osg::Matrixd getMatrix() const { return _matrix; }
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/** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/
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virtual osg::Matrixd getInverseMatrix() const { return osg::Matrixd::inverse(_matrix); }
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virtual osg::Matrixd getInverseMatrix() const { return osg::Matrixd::inverse(_matrix); }
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void setAnimationPath( osg::AnimationPath* animationPath ) { _animationPath=animationPath; }
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osg::AnimationPath* getAnimationPath() { return _animationPath.get(); }
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const osg::AnimationPath* getAnimationPath() const { return _animationPath.get(); }
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bool valid() const { return _animationPath.valid(); }
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@@ -89,17 +89,17 @@ class OSGGA_EXPORT AnimationPathManipulator : public CameraManipulator
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/** Get the keyboard and mouse usage of this manipulator.*/
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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protected:
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bool _valid;
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bool _printOutTimingInfo;
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void handleFrame( double time );
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osg::ref_ptr<osg::AnimationPath> _animationPath;
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double _timeOffset;
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double _timeScale;
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@@ -107,11 +107,11 @@ class OSGGA_EXPORT AnimationPathManipulator : public CameraManipulator
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double _pauseTime;
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bool _isPaused;
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double _realStartOfTimedPeriod;
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double _animStartOfTimedPeriod;
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int _numOfFramesSinceStartOfTimedPeriod;
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osg::Matrixd _matrix;
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};
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