Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -47,7 +47,7 @@ class OSGMANIPULATOR_EXPORT AntiSquish: public osg::MatrixTransform
void setPivot(const osg::Vec3d& pvt)
{
_pivot = pvt;
_usePivot = true;
_usePivot = true;
_dirty = true;
}
@@ -56,12 +56,12 @@ class OSGMANIPULATOR_EXPORT AntiSquish: public osg::MatrixTransform
void setPosition(const osg::Vec3d& pos)
{
_position = pos;
_usePosition = true;
_usePosition = true;
_dirty = true;
}
const osg::Vec3d& getPosition() const { return _position; }
virtual ~AntiSquish();
osg::Matrix computeUnSquishedMatrix(const osg::Matrix&, bool& flag);
@@ -78,7 +78,7 @@ class OSGMANIPULATOR_EXPORT AntiSquish: public osg::MatrixTransform
bool _dirty;
osg::Matrix _cachedLocalToWorld;
};
};
}
#endif

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@@ -40,7 +40,7 @@ class OSGMANIPULATOR_EXPORT MotionCommand : public osg::Referenced
{
NONE,
/** Click or pick start. */
START,
START,
/** Drag or pick move. */
MOVE,
/** Release or pick finish. */
@@ -54,7 +54,7 @@ class OSGMANIPULATOR_EXPORT MotionCommand : public osg::Referenced
/**
* Gets the matrix for transforming the object being dragged. This matrix is in the
* command's coordinate systems.
* command's coordinate systems.
*/
virtual osg::Matrix getMotionMatrix() const = 0;
@@ -79,7 +79,7 @@ class OSGMANIPULATOR_EXPORT MotionCommand : public osg::Referenced
/**
* Gets the matrix for transforming the command's world/object
* coordinate system to the command's local coordinate system.
* coordinate system to the command's local coordinate system.
*/
inline const osg::Matrix& getWorldToLocal() const { return _worldToLocal; }
@@ -89,7 +89,7 @@ class OSGMANIPULATOR_EXPORT MotionCommand : public osg::Referenced
protected:
virtual ~MotionCommand();
private:
osg::Matrix _localToWorld;
osg::Matrix _worldToLocal;
@@ -121,7 +121,7 @@ class OSGMANIPULATOR_EXPORT TranslateInLineCommand : public MotionCommand
inline void setTranslation(const osg::Vec3& t) { _translation = t; }
inline const osg::Vec3d& getTranslation() const { return _translation; }
virtual osg::Matrix getMotionMatrix() const
virtual osg::Matrix getMotionMatrix() const
{
return osg::Matrix::translate(_translation);
}
@@ -161,7 +161,7 @@ class OSGMANIPULATOR_EXPORT TranslateInPlaneCommand : public MotionCommand
inline void setReferencePoint(const osg::Vec3d& rp) { _referencePoint = rp; }
inline const osg::Vec3d& getReferencePoint() const { return _referencePoint; }
virtual osg::Matrix getMotionMatrix() const
virtual osg::Matrix getMotionMatrix() const
{
return osg::Matrix::translate(_translation);
}
@@ -203,7 +203,7 @@ class OSGMANIPULATOR_EXPORT Scale1DCommand : public MotionCommand
inline void setMinScale(double min) { _minScale = min; }
inline double getMinScale() const { return _minScale; }
virtual osg::Matrix getMotionMatrix() const
virtual osg::Matrix getMotionMatrix() const
{
return (osg::Matrix::translate(-_scaleCenter,0.0,0.0)
* osg::Matrix::scale(_scale,1.0,1.0)
@@ -248,7 +248,7 @@ class OSGMANIPULATOR_EXPORT Scale2DCommand : public MotionCommand
inline void setMinScale(const osg::Vec2d& min) { _minScale = min; }
inline const osg::Vec2d& getMinScale() const { return _minScale; }
virtual osg::Matrix getMotionMatrix() const
virtual osg::Matrix getMotionMatrix() const
{
return (osg::Matrix::translate(-_scaleCenter[0],0.0,-_scaleCenter[1])
* osg::Matrix::scale(_scale[0],1.0,_scale[1])
@@ -286,9 +286,9 @@ class OSGMANIPULATOR_EXPORT ScaleUniformCommand : public MotionCommand
inline void setScaleCenter(const osg::Vec3d& center) { _scaleCenter = center; }
inline const osg::Vec3d& getScaleCenter() const { return _scaleCenter; }
virtual osg::Matrix getMotionMatrix() const
virtual osg::Matrix getMotionMatrix() const
{
return (osg::Matrix::translate(-_scaleCenter)
return (osg::Matrix::translate(-_scaleCenter)
* osg::Matrix::scale(_scale,_scale,_scale)
* osg::Matrix::translate(_scaleCenter));
}
@@ -319,7 +319,7 @@ class OSGMANIPULATOR_EXPORT Rotate3DCommand : public MotionCommand
inline void setRotation(const osg::Quat& rotation) { _rotation = rotation; }
inline const osg::Quat& getRotation() const { return _rotation; }
virtual osg::Matrix getMotionMatrix() const
virtual osg::Matrix getMotionMatrix() const
{
return osg::Matrix::rotate(_rotation);
}

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@@ -72,7 +72,7 @@ class OSGMANIPULATOR_EXPORT DraggerTransformCallback : public DraggerCallback
protected:
unsigned int _handleCommandMask;
osg::observer_ptr<osg::MatrixTransform> _transform;
osg::Matrix _startMotionMatrix;

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@@ -35,7 +35,7 @@ class OSGMANIPULATOR_EXPORT Projector : public osg::Referenced
/**
* Calculates the object/world coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto some shape or
* coordinate (pointToProject) when projected onto some shape or
* geometry (implemented in derived classes). SceneView in used for i
* projecting window coordinates into object coordinates and vice versa.
* Returns true on successful projection.
@@ -62,7 +62,7 @@ class OSGMANIPULATOR_EXPORT Projector : public osg::Referenced
* Gets the matrix for transforming the world/object coordinate
* system to the command's local coordinate system.
*/
inline const osg::Matrix& getWorldToLocal() const
inline const osg::Matrix& getWorldToLocal() const
{
if (_worldToLocalDirty)
{
@@ -103,8 +103,8 @@ class OSGMANIPULATOR_EXPORT LineProjector : public Projector
inline osg::LineSegment::vec_type& getLineEnd() { return _line->end(); }
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given line.
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given line.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
@@ -131,8 +131,8 @@ class OSGMANIPULATOR_EXPORT PlaneProjector : public Projector
inline const osg::Plane& getPlane() const { return _plane; }
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
@@ -159,8 +159,8 @@ class OSGMANIPULATOR_EXPORT SphereProjector : public Projector
inline const osg::Sphere* getSphere() const { return _sphere.get(); }
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given sphere.
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given sphere.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
@@ -194,19 +194,19 @@ class OSGMANIPULATOR_EXPORT SpherePlaneProjector : public SphereProjector
SpherePlaneProjector(osg::Sphere* sphere);
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given sphere.
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given sphere.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
/**
* Returns true if the previous projection was on the sphere and false
* Returns true if the previous projection was on the sphere and false
* if the projection was on the plane.
*/
bool isProjectionOnSphere() const { return _onSphere; }
osg::Quat getRotation(const osg::Vec3d& p1, bool p1OnSphere,
osg::Quat getRotation(const osg::Vec3d& p1, bool p1OnSphere,
const osg::Vec3d& p2, bool p2OnSphere,
float radialFactor = 0.0f) const;
@@ -238,15 +238,15 @@ class OSGMANIPULATOR_EXPORT CylinderProjector : public Projector
inline const osg::Cylinder* getCylinder() const { return _cylinder.get(); }
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
/**
* Returns true is the point is in front of the cylinder given the eye
* Returns true is the point is in front of the cylinder given the eye
* direction.
*/
bool isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const;
@@ -278,8 +278,8 @@ class OSGMANIPULATOR_EXPORT CylinderPlaneProjector : public CylinderProjector
CylinderPlaneProjector(osg::Cylinder* cylinder);
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Returns true on successful projection.
* \param[in] pi Incoming intersection information
* \param[out] projectedPoint Point located on the given plane

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@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/