Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -35,7 +35,7 @@ class OSGMANIPULATOR_EXPORT Projector : public osg::Referenced
/**
* Calculates the object/world coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto some shape or
* coordinate (pointToProject) when projected onto some shape or
* geometry (implemented in derived classes). SceneView in used for i
* projecting window coordinates into object coordinates and vice versa.
* Returns true on successful projection.
@@ -62,7 +62,7 @@ class OSGMANIPULATOR_EXPORT Projector : public osg::Referenced
* Gets the matrix for transforming the world/object coordinate
* system to the command's local coordinate system.
*/
inline const osg::Matrix& getWorldToLocal() const
inline const osg::Matrix& getWorldToLocal() const
{
if (_worldToLocalDirty)
{
@@ -103,8 +103,8 @@ class OSGMANIPULATOR_EXPORT LineProjector : public Projector
inline osg::LineSegment::vec_type& getLineEnd() { return _line->end(); }
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given line.
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given line.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
@@ -131,8 +131,8 @@ class OSGMANIPULATOR_EXPORT PlaneProjector : public Projector
inline const osg::Plane& getPlane() const { return _plane; }
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
@@ -159,8 +159,8 @@ class OSGMANIPULATOR_EXPORT SphereProjector : public Projector
inline const osg::Sphere* getSphere() const { return _sphere.get(); }
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given sphere.
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given sphere.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
@@ -194,19 +194,19 @@ class OSGMANIPULATOR_EXPORT SpherePlaneProjector : public SphereProjector
SpherePlaneProjector(osg::Sphere* sphere);
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given sphere.
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given sphere.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
/**
* Returns true if the previous projection was on the sphere and false
* Returns true if the previous projection was on the sphere and false
* if the projection was on the plane.
*/
bool isProjectionOnSphere() const { return _onSphere; }
osg::Quat getRotation(const osg::Vec3d& p1, bool p1OnSphere,
osg::Quat getRotation(const osg::Vec3d& p1, bool p1OnSphere,
const osg::Vec3d& p2, bool p2OnSphere,
float radialFactor = 0.0f) const;
@@ -238,15 +238,15 @@ class OSGMANIPULATOR_EXPORT CylinderProjector : public Projector
inline const osg::Cylinder* getCylinder() const { return _cylinder.get(); }
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
/**
* Returns true is the point is in front of the cylinder given the eye
* Returns true is the point is in front of the cylinder given the eye
* direction.
*/
bool isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const;
@@ -278,8 +278,8 @@ class OSGMANIPULATOR_EXPORT CylinderPlaneProjector : public CylinderProjector
CylinderPlaneProjector(osg::Cylinder* cylinder);
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Returns true on successful projection.
* \param[in] pi Incoming intersection information
* \param[out] projectedPoint Point located on the given plane