Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
@@ -31,42 +31,42 @@ public:
BounceOperator()
: DomainOperator(), _friction(1.0f), _resilience(0.0f), _cutoff(0.0f)
{}
BounceOperator( const BounceOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY )
: DomainOperator(copy, copyop),
_friction(copy._friction), _resilience(copy._resilience), _cutoff(copy._cutoff)
{}
META_Object( osgParticle, BounceOperator );
/// Set the friction
void setFriction( float f ) { _friction = f; }
/// Get the friction
float getFriction() const { return _friction; }
/// Set the resilience
void setResilience( float r ) { _resilience = r; }
/// Get the velocity cutoff factor
float getResilience() const { return _resilience; }
/// Set the velocity cutoff factor
void setCutoff( float v ) { _cutoff = v; }
/// Get the velocity cutoff factor
float getCutoff() const { return _cutoff; }
protected:
virtual ~BounceOperator() {}
BounceOperator& operator=( const BounceOperator& ) { return *this; }
virtual void handleTriangle( const Domain& domain, Particle* P, double dt );
virtual void handleRectangle( const Domain& domain, Particle* P, double dt );
virtual void handlePlane( const Domain& domain, Particle* P, double dt );
virtual void handleSphere( const Domain& domain, Particle* P, double dt );
virtual void handleDisk( const Domain& domain, Particle* P, double dt );
float _friction;
float _resilience;
float _cutoff;