Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -26,24 +26,24 @@ namespace osgParticle
{
/** A program class for performing operations on particles using a sequence of <I>operators</I>.
To use a <CODE>FluidProgram</CODE> you have to create some <CODE>Operator</CODE> objects and
To use a <CODE>FluidProgram</CODE> you have to create some <CODE>Operator</CODE> objects and
add them to the program.
All operators will be applied to each particle in the same order they've been added to the program.
*/
*/
class OSGPARTICLE_EXPORT FluidProgram: public Program {
public:
FluidProgram();
FluidProgram(const FluidProgram& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(osgParticle,FluidProgram);
/// Set the viscosity of the fluid.
inline void setFluidViscosity(float v)
{
_viscosity = v;
_viscosityCoefficient = 6 * osg::PI * _viscosity;
}
/// Get the viscosity of the fluid.
inline float getFluidViscosity() const { return _viscosity; }
@@ -56,17 +56,17 @@ namespace osgParticle
/// Get the density of the fluid.
inline float getFluidDensity() const { return _density; }
/// Set the wind vector.
inline void setWind(const osg::Vec3& wind) { _wind = wind; }
/// Get the wind vector.
inline const osg::Vec3& getWind() const { return _wind; }
/// Set the acceleration vector.
inline void setAcceleration(const osg::Vec3& v) { _acceleration = v; }
/// Get the acceleration vector.
inline const osg::Vec3& getAcceleration() const { return _acceleration; }
@@ -82,7 +82,7 @@ namespace osgParticle
setFluidDensity(1.2929f);
setFluidViscosity(1.8e-5f);
}
/// Set the fluid parameters as for pure water (20<32>C temperature).
inline void setFluidToWater()
{
@@ -90,13 +90,13 @@ namespace osgParticle
setFluidDensity(1.0f);
setFluidViscosity(1.002e-3f);
}
protected:
virtual ~FluidProgram() {}
FluidProgram& operator=(const FluidProgram&) { return *this; }
virtual void execute(double dt);
osg::Vec3 _acceleration;
@@ -107,7 +107,7 @@ namespace osgParticle
float _viscosityCoefficient;
float _densityCoefficient;
};
}