Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
@@ -31,17 +31,17 @@ namespace osgParticle
public:
Interpolator()
: osg::Object() {}
Interpolator(const Interpolator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY)
: osg::Object(copy, copyop) {}
virtual const char* libraryName() const { return "osgParticle"; }
virtual const char* className() const { return "Interpolator"; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Interpolator* >(obj) != 0; }
/// Interpolate between floats. Must be overriden in descendant classes.
virtual float interpolate(float t, float y1, float y2) const = 0;
virtual float interpolate(float t, float y1, float y2) const = 0;
/// Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately.
virtual osg::Vec2 interpolate(float t, const osg::Vec2& y1, const osg::Vec2& y2) const
{
@@ -60,7 +60,7 @@ namespace osgParticle
interpolate(t, y1.z(), y2.z())
);
}
/// Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately.
virtual osg::Vec4 interpolate(float t, const osg::Vec4& y1, const osg::Vec4& y2) const
{
@@ -71,13 +71,13 @@ namespace osgParticle
interpolate(t, y1.w(), y2.w())
);
}
template<class ValueType>
ValueType interpolate(float t, const range<ValueType>& r) const
{
return interpolate(t, r.minimum, r.maximum);
}
protected:
virtual ~Interpolator() {}
};