Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -23,7 +23,7 @@ namespace osgParticle
class OSGPARTICLE_EXPORT ParticleEffect : public osg::Group
{
public:
explicit ParticleEffect(bool automaticSetup=true):
_automaticSetup(automaticSetup),
_useLocalParticleSystem(true),
@@ -33,7 +33,7 @@ namespace osgParticle
_emitterDuration(1.0),
_wind(0.0f,0.0f,0.0f)
{}
ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
@@ -62,7 +62,7 @@ namespace osgParticle
void setIntensity(float intensity);
float getIntensity() const { return _intensity; }
void setStartTime(double startTime);
double getStartTime() const { return _startTime; }
@@ -75,7 +75,7 @@ namespace osgParticle
void setWind(const osg::Vec3& wind);
const osg::Vec3& getWind() const { return _wind; }
/// Get whether all particles are dead
/// Get whether all particles are dead
bool areAllParticlesDead() const { return _particleSystem.valid()?_particleSystem->areAllParticlesDead():true; }
virtual Emitter* getEmitter() = 0;
@@ -83,7 +83,7 @@ namespace osgParticle
virtual Program* getProgram() = 0;
virtual const Program* getProgram() const = 0;
void setParticleSystem(ParticleSystem* ps);
inline ParticleSystem* getParticleSystem() { return _particleSystem.get(); }
inline const ParticleSystem* getParticleSystem() const { return _particleSystem.get(); }
@@ -95,14 +95,14 @@ namespace osgParticle
virtual void buildEffect();
protected:
virtual ~ParticleEffect() {}
bool _automaticSetup;
osg::ref_ptr<ParticleSystem> _particleSystem;
bool _useLocalParticleSystem;
bool _useLocalParticleSystem;
std::string _textureFileName;
Particle _defaultParticleTemplate;
osg::Vec3 _position;