Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* ViewDependentShadow codes Copyright (C) 2008 Wojciech Lewandowski
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@@ -29,16 +29,16 @@ namespace osgShadow {
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/**
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Class used as a layer for debuging resources used by derived xxxShadowMap classes.
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As designed by its base ViewDepndentShadowTechnique, DebugShadowMap serves mainly as container of
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As designed by its base ViewDepndentShadowTechnique, DebugShadowMap serves mainly as container of
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DebugShadowMap::ViewData objects. Most of the debuging support work is done by these objects.
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DebugShadowMap technique only initializes them in initViewDependentData method.
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DebugShadowMap technique only initializes them in initViewDependentData method.
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Debuging outputs present:
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Shadow maps (pseudo colored to improve readability)
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Shadow and related volumes (represented as convex polyhedra)
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*/
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class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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{
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public :
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@@ -46,7 +46,7 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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All classes stemming from ViewDependentShadowTechnique follow the same pattern.
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They are always based on some underlying level base Technique and they always
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derive their ViewData from ViewData structure defined in underlying base Technique.
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derive their ViewData from ViewData structure defined in underlying base Technique.
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I use some typedefs to make these inheritance patterns easier to declare/define.
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*/
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@@ -98,14 +98,14 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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struct OSGSHADOW_EXPORT ViewData: public BaseClass::ViewData
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{
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/**
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Texture used as ShadowMap - initialized by derived classes.
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But it has to be defined now since DebugShadowMap::ViewData methods use it
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/**
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Texture used as ShadowMap - initialized by derived classes.
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But it has to be defined now since DebugShadowMap::ViewData methods use it
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*/
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osg::ref_ptr< osg::Texture > _texture;
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/**
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/**
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Camera used to render ShadowMap - initialized by derived classes.
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But it has to be defined now since DebugShadowMap::ViewData methods use it
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But it has to be defined now since DebugShadowMap::ViewData methods use it
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*/
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osg::ref_ptr< osg::Camera > _camera;
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@@ -145,7 +145,7 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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std::map< std::string, osg::Polytope > _polytopeMap;
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std::map< std::string, osg::BoundingBox > _boundingBoxMap;
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osg::ref_ptr<osg::Camera> _cameraDebugHUD;
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osg::ref_ptr<osg::Camera> _cameraDebugHUD;
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bool getDebugDraw() { return *_doDebugDrawPtr; }
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std::string * getDebugDump() { return _debugDumpPtr; }
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@@ -158,12 +158,12 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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virtual void cullDebugGeometry( );
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virtual void updateDebugGeometry( const osg::Camera * screenCam,
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virtual void updateDebugGeometry( const osg::Camera * screenCam,
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const osg::Camera * shadowCam );
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void setDebugPolytope( const char * name,
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const ConvexPolyhedron & polytope = *(ConvexPolyhedron*)( NULL ),
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osg::Vec4 colorOutline = osg::Vec4(0,0,0,0),
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osg::Vec4 colorOutline = osg::Vec4(0,0,0,0),
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osg::Vec4 colorInside = osg::Vec4(0,0,0,0) );
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bool DebugBoundingBox( const osg::BoundingBox & bb, const char * name = "" );
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@@ -171,9 +171,9 @@ class OSGSHADOW_EXPORT DebugShadowMap : public ViewDependentShadowTechnique
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bool DebugMatrix( const osg::Matrix & m, const char * name = "" );
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static osg::Vec3d computeShadowTexelToPixelError
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( const osg::Matrix & mvpwView,
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( const osg::Matrix & mvpwView,
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const osg::Matrix & mvpwShadow,
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const osg::Vec3d & vWorld,
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const osg::Vec3d & vWorld,
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const osg::Vec3d & vDelta = osg::Vec3d( 0.01,0.01,0.01 ) );
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static void displayShadowTexelToPixelErrors
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