Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -68,7 +68,7 @@ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
/** Set the texture resolution */
inline void setTextureResolution(unsigned int resolution) { _resolution = resolution; }
/** Get the texture resolution */
inline unsigned int getTextureResolution() const { return _resolution; }
@@ -86,7 +86,7 @@ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
/** Set min near distance for splits */
inline void setMinNearDistanceForSplits(double nd){ _split_min_near_dist=nd; }
/** Get min near distance for splits */
inline double getMinNearDistanceForSplits() const { return _split_min_near_dist; }
@@ -95,13 +95,13 @@ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
* and simulated. just this user passed light, it needs to be a directional light.
*/
inline void setUserLight(osg::Light* light) { _userLight = light; }
/** get the user defined light for shadow simulation */
inline const osg::Light* getUserLight() const { return _userLight.get(); }
/** Set the values for the ambient bias the shader will use.*/
void setAmbientBias(const osg::Vec2& ambientBias );
/** Get the values for the ambient bias the shader will use.*/
const osg::Vec2& getAmbientBias() const { return _ambientBias; }
@@ -129,7 +129,7 @@ class OSGSHADOW_EXPORT ParallelSplitShadowMap : public ShadowTechnique
/** set split calculation mode */
inline void setSplitCalculationMode(SplitCalcMode scm=SPLIT_EXP) { _SplitCalcMode = scm; }
/** get split calculation mode */
inline SplitCalcMode getSplitCalculationMode() const { return _SplitCalcMode; }