Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -30,9 +30,9 @@ class OSGSHADOW_EXPORT ShadowMap : public ShadowTechnique
ShadowMap();
ShadowMap(const ShadowMap& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgShadow, ShadowMap);
/** Set the texture unit that the shadow texture will be applied on.*/
void setTextureUnit(unsigned int unit);
@@ -67,22 +67,22 @@ class OSGSHADOW_EXPORT ShadowMap : public ShadowTechnique
/** Add a shader to internal list, will be used instead of the default ones */
inline void addShader(osg::Shader* shader) { _shaderList.push_back(shader); }
/** Reset internal shader list */
inline void clearShaderList() { _shaderList.clear(); }
/** initialize the ShadowedScene and local cached data structures.*/
virtual void init();
/** run the update traversal of the ShadowedScene and update any loca chached data structures.*/
virtual void update(osg::NodeVisitor& nv);
/** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/
virtual void cull(osgUtil::CullVisitor& cv);
/** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
virtual void cleanSceneGraph();
// debug methods
osg::ref_ptr<osg::Camera> makeDebugHUD();
@@ -94,7 +94,7 @@ class OSGSHADOW_EXPORT ShadowMap : public ShadowTechnique
virtual void createUniforms();
virtual void createShaders();
// forward declare, interface and implementation provided in ShadowMap.cpp
class DrawableDrawWithDepthShadowComparisonOffCallback;