Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -30,9 +30,9 @@ class OSGSHADOW_EXPORT ShadowVolume : public ShadowTechnique
ShadowVolume();
ShadowVolume(const ShadowVolume& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgShadow, ShadowVolume);
void setDrawMode(osgShadow::ShadowVolumeGeometry::DrawMode drawMode);
osgShadow::ShadowVolumeGeometry::DrawMode getDrawMode() const { return _drawMode; }
@@ -42,31 +42,31 @@ class OSGSHADOW_EXPORT ShadowVolume : public ShadowTechnique
/** initialize the ShadowedScene and local cached data structures.*/
virtual void init();
/** run the update traversal of the ShadowedScene and update any loca chached data structures.*/
virtual void update(osg::NodeVisitor& nv);
/** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/
virtual void cull(osgUtil::CullVisitor& cv);
/** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
virtual void cleanSceneGraph();
protected :
virtual ~ShadowVolume();
osgShadow::ShadowVolumeGeometry::DrawMode _drawMode;
bool _dynamicShadowVolumes;
osg::ref_ptr<osgShadow::OccluderGeometry> _occluder;
OpenThreads::Mutex _shadowVolumeMutex;
osg::ref_ptr<osgShadow::ShadowVolumeGeometry> _shadowVolume;
osg::Vec4 _lightpos;
osg::ref_ptr<osg::Light> _ambientLight;
osg::ref_ptr<osg::Light> _diffuseLight;