Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -28,21 +28,21 @@ namespace osgShadow {
class OSGSHADOW_EXPORT ShadowedScene : public osg::Group
{
public:
ShadowedScene(ShadowTechnique* st=0);
ShadowedScene(const ShadowedScene& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgShadow, ShadowedScene);
virtual void traverse(osg::NodeVisitor& nv);
void setReceivesShadowTraversalMask(unsigned int mask) { _receivesShadowTraversalMask = mask; }
unsigned int getReceivesShadowTraversalMask() const { return _receivesShadowTraversalMask; }
void setCastsShadowTraversalMask(unsigned int mask) { _castsShadowTraversalMask = mask; }
unsigned int getCastsShadowTraversalMask() const { return _castsShadowTraversalMask; }
void setShadowSettings(ShadowSettings* ss);
ShadowSettings* getShadowSettings() { return _shadowSettings.get(); }
const ShadowSettings* getShadowSettings() const { return _shadowSettings.get(); }
@@ -54,9 +54,9 @@ class OSGSHADOW_EXPORT ShadowedScene : public osg::Group
/** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
void cleanSceneGraph();
/** Dirty any cache data structures held in the attached ShadowTechnqiue.*/
/** Dirty any cache data structures held in the attached ShadowTechnqiue.*/
void dirty();
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
@@ -74,7 +74,7 @@ protected:
osg::ref_ptr<ShadowSettings> _shadowSettings;
osg::ref_ptr<ShadowTechnique> _shadowTechnique;
};
}