Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@@ -28,21 +28,21 @@ namespace osgShadow {
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class OSGSHADOW_EXPORT ShadowedScene : public osg::Group
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{
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public:
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ShadowedScene(ShadowTechnique* st=0);
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ShadowedScene(const ShadowedScene& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgShadow, ShadowedScene);
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virtual void traverse(osg::NodeVisitor& nv);
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void setReceivesShadowTraversalMask(unsigned int mask) { _receivesShadowTraversalMask = mask; }
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unsigned int getReceivesShadowTraversalMask() const { return _receivesShadowTraversalMask; }
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void setCastsShadowTraversalMask(unsigned int mask) { _castsShadowTraversalMask = mask; }
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unsigned int getCastsShadowTraversalMask() const { return _castsShadowTraversalMask; }
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void setShadowSettings(ShadowSettings* ss);
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ShadowSettings* getShadowSettings() { return _shadowSettings.get(); }
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const ShadowSettings* getShadowSettings() const { return _shadowSettings.get(); }
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@@ -54,9 +54,9 @@ class OSGSHADOW_EXPORT ShadowedScene : public osg::Group
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/** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
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void cleanSceneGraph();
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/** Dirty any cache data structures held in the attached ShadowTechnqiue.*/
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/** Dirty any cache data structures held in the attached ShadowTechnqiue.*/
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void dirty();
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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@@ -74,7 +74,7 @@ protected:
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osg::ref_ptr<ShadowSettings> _shadowSettings;
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osg::ref_ptr<ShadowTechnique> _shadowTechnique;
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};
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}
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