Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* ViewDependentShadow codes Copyright (C) 2008 Wojciech Lewandowski
@@ -27,13 +27,13 @@ class OSGSHADOW_EXPORT StandardShadowMap : public DebugShadowMap
/** Convenient typedef used in definition of ViewData struct and methods */
typedef StandardShadowMap ThisClass;
/** Convenient typedef used in definition of ViewData struct and methods */
typedef DebugShadowMap BaseClass;
typedef DebugShadowMap BaseClass;
/** Classic OSG constructor */
StandardShadowMap();
/** Classic OSG cloning constructor */
StandardShadowMap(const StandardShadowMap& ssm,
StandardShadowMap(const StandardShadowMap& ssm,
const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
/** Declaration of standard OSG object methods */
@@ -53,24 +53,24 @@ class OSGSHADOW_EXPORT StandardShadowMap : public DebugShadowMap
// Texture Indices are changed by search and replace on shader source
// Carefully order these calls when changing both base and shadow indices
// In worst case when intend to swap indices
// one will have to call these methods more than once
// with one extra pass to change index to unused value to avoid
// In worst case when intend to swap indices
// one will have to call these methods more than once
// with one extra pass to change index to unused value to avoid
// unwanted superfluous replace:
//
// Example: Imagine we want to swap base(0) and shadow(1) indices:
// We have to do an extra step to make sure both do not end up as 1
//
//
// // initialy change base to something else than 1
// setBaseTextureCoordIndex( 100 );
// setBaseTextureCoordIndex( 100 );
// // now search and replace all gl_TexCord[1] to gl_TexCord[0]
// setShadowTextureCoordIndex( 0 );
// // finally change base from 100 to 0
// setBaseTextureCoordIndex( 1 );
// setBaseTextureCoordIndex( 1 );
void setBaseTextureCoordIndex( unsigned int index )
{ updateTextureCoordIndices( _baseTextureCoordIndex, index );
_baseTextureCoordIndex = index; }
_baseTextureCoordIndex = index; }
unsigned int getBaseTextureCoordIndex( void ) const
{ return _baseTextureCoordIndex; }
@@ -96,14 +96,14 @@ class OSGSHADOW_EXPORT StandardShadowMap : public DebugShadowMap
osg::Light* getLight( void )
{ return _light.get(); }
const osg::Light* getLight( void ) const
{ return _light.get(); }
osg::Shader * getShadowVertexShader()
osg::Shader * getShadowVertexShader()
{ return _shadowVertexShader.get(); }
osg::Shader * getShadowFragmentShader()
osg::Shader * getShadowFragmentShader()
{ return _shadowFragmentShader.get(); }
osg::Shader * getMainVertexShader( )
@@ -115,10 +115,10 @@ class OSGSHADOW_EXPORT StandardShadowMap : public DebugShadowMap
void setShadowVertexShader( osg::Shader * shader )
{ _shadowVertexShader = shader; }
void setShadowFragmentShader( osg::Shader * shader )
void setShadowFragmentShader( osg::Shader * shader )
{ _shadowFragmentShader = shader; }
void setMainVertexShader( osg::Shader * shader )
void setMainVertexShader( osg::Shader * shader )
{ _mainVertexShader = shader; }
void setMainFragmentShader( osg::Shader * shader )
@@ -167,11 +167,11 @@ class OSGSHADOW_EXPORT StandardShadowMap : public DebugShadowMap
virtual void cull( );
virtual void aimShadowCastingCamera(
virtual void aimShadowCastingCamera(
const osg::BoundingSphere &bounds,
const osg::Light *light,
const osg::Vec4 &worldLightPos,
const osg::Vec3 &worldLightDir,
const osg::Vec3 &worldLightDir,
const osg::Vec3 &worldLightUp = osg::Vec3(0,1,0) );
virtual void cullShadowReceivingScene( );
@@ -185,11 +185,11 @@ class OSGSHADOW_EXPORT StandardShadowMap : public DebugShadowMap
virtual void aimShadowCastingCamera( const osg::Light *light,
const osg::Vec4 &worldLightPos,
const osg::Vec3 &worldLightDir,
const osg::Vec3 &worldLightDir,
const osg::Vec3 &worldLightUp
= osg::Vec3(0,1,0) );
};
friend struct ViewData;
META_ViewDependentShadowTechniqueData( ThisClass, ThisClass::ViewData )