Ran script to remove trailing spaces and tabs
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@@ -61,10 +61,10 @@ class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
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osg::Matrixd projectionMatrix;
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osg::Matrixd modelViewMatrix;
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typedef std::vector<osg::Vec3d> Vertices;
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Vertices corners;
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typedef std::vector<unsigned int> Indices;
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typedef std::vector<Indices> Faces;
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Faces faces;
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@@ -81,15 +81,15 @@ class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
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// forward declare
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class ViewDependentData;
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struct OSGSHADOW_EXPORT LightData : public osg::Referenced
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{
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LightData(ViewDependentData* vdd);
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virtual void setLightData(osg::RefMatrix* lm, const osg::Light* l, const osg::Matrixd& modelViewMatrix);
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ViewDependentData* _viewDependentData;
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osg::ref_ptr<osg::RefMatrix> lightMatrix;
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osg::ref_ptr<const osg::Light> light;
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@@ -101,7 +101,7 @@ class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
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typedef std::vector<unsigned int> ActiveTextureUnits;
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ActiveTextureUnits textureUnits;
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};
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typedef std::list< osg::ref_ptr<LightData> > LightDataList;
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struct OSGSHADOW_EXPORT ShadowData : public osg::Referenced
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@@ -111,7 +111,7 @@ class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
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virtual void releaseGLObjects(osg::State* = 0) const;
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ViewDependentData* _viewDependentData;
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unsigned int _textureUnit;
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osg::ref_ptr<osg::Texture2D> _texture;
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osg::ref_ptr<osg::TexGen> _texgen;
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@@ -119,7 +119,7 @@ class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
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};
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typedef std::list< osg::ref_ptr<ShadowData> > ShadowDataList;
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class OSGSHADOW_EXPORT ViewDependentData : public osg::Referenced
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{
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@@ -133,7 +133,7 @@ class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
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ShadowDataList& getShadowDataList() { return _shadowDataList; }
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osg::StateSet* getStateSet() { return _stateset.get(); }
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virtual void releaseGLObjects(osg::State* = 0) const;
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protected:
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@@ -162,7 +162,7 @@ class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
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virtual bool computeShadowCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Matrixd& projectionMatrix, osg::Matrixd& viewMatrix);
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virtual bool adjustPerspectiveShadowMapCameraSettings(osgUtil::RenderStage* renderStage, Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
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virtual bool assignTexGenSettings(osgUtil::CullVisitor* cv, osg::Camera* camera, unsigned int textureUnit, osg::TexGen* texgen);
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virtual void cullShadowReceivingScene(osgUtil::CullVisitor* cv) const;
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@@ -185,7 +185,7 @@ protected:
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osg::ref_ptr<osg::PolygonOffset> _polygonOffset;
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osg::ref_ptr<osg::Texture2D> _fallbackBaseTexture;
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osg::ref_ptr<osg::Texture2D> _fallbackShadowMapTexture;
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typedef std::vector< osg::ref_ptr<osg::Uniform> > Uniforms;
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Uniforms _uniforms;
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osg::ref_ptr<osg::Program> _program;
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