Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -28,16 +28,16 @@ namespace osgSim {
class Sector : public osg::Object
{
public:
Sector() {}
Sector(const Sector& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
osg::Object(copy,copyop) {}
virtual const char *libraryName() const { return "osgSim"; }
virtual const char *className() const { return "Sector"; }
virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const Sector *>(obj) != 0; }
virtual float operator() (const osg::Vec3& /*eyeLocal*/) const = 0;
protected:
@@ -54,7 +54,7 @@ class OSGSIM_EXPORT AzimRange
_sinAzim(0.0f),
_cosAngle(-1.0f),
_cosFadeAngle(-1.0f) {}
void setAzimuthRange(float minAzimuth,float maxAzimuth,float fadeAngle=0.0f);
void getAzimuthRange(float& minAzimuth, float& maxAzimuth, float& fadeAngle) const;
@@ -80,16 +80,16 @@ class OSGSIM_EXPORT AzimRange
class OSGSIM_EXPORT ElevationRange
{
public:
ElevationRange():
_cosMinElevation(-1.0f),
_cosMinFadeElevation(-1.0f),
_cosMaxElevation(1.0),
_cosMaxFadeElevation(1.0) {}
void setElevationRange(float minElevation,float maxElevation,float fadeAngle=0.0f);
float getMinElevation() const;
float getMaxElevation() const;
@@ -114,7 +114,7 @@ class OSGSIM_EXPORT ElevationRange
}
return 1.0f; // fully in sector
}
protected:
float _cosMinElevation;
@@ -126,11 +126,11 @@ class OSGSIM_EXPORT ElevationRange
class OSGSIM_EXPORT AzimSector : public Sector, public AzimRange
{
public:
AzimSector():
Sector(),
AzimRange() {}
AzimSector(const AzimSector& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
Sector(copy,copyop),
AzimRange(copy) {}
@@ -150,22 +150,22 @@ class OSGSIM_EXPORT AzimSector : public Sector, public AzimRange
class OSGSIM_EXPORT ElevationSector : public Sector, public ElevationRange
{
public:
ElevationSector():
Sector(),
ElevationRange() {}
ElevationSector(const ElevationSector& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
Sector(copy,copyop),
ElevationRange(copy) {}
ElevationSector(float minElevation,float maxElevation,float fadeAngle=0.0f);
META_Object(osgSim,ElevationSector);
virtual float operator() (const osg::Vec3& eyeLocal) const;
protected:
virtual ~ElevationSector() {}
@@ -175,12 +175,12 @@ class OSGSIM_EXPORT ElevationSector : public Sector, public ElevationRange
class OSGSIM_EXPORT AzimElevationSector : public Sector, public AzimRange, public ElevationRange
{
public:
AzimElevationSector():
Sector(),
AzimRange(),
ElevationRange() {}
AzimElevationSector(const AzimElevationSector& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
Sector(copy,copyop),
AzimRange(copy),
@@ -201,7 +201,7 @@ class OSGSIM_EXPORT AzimElevationSector : public Sector, public AzimRange, publi
class OSGSIM_EXPORT ConeSector : public Sector
{
public:
ConeSector():
Sector(),
_axis(0.0f,0.0f,1.0f),
@@ -219,13 +219,13 @@ class OSGSIM_EXPORT ConeSector : public Sector
META_Object(osgSim,ConeSector);
void setAxis(const osg::Vec3& axis);
const osg::Vec3& getAxis() const;
void setAngle(float angle,float fadeangle=0.0f);
float getAngle() const;
float getFadeAngle() const;
virtual float operator() (const osg::Vec3& eyeLocal) const;
@@ -233,7 +233,7 @@ class OSGSIM_EXPORT ConeSector : public Sector
protected:
virtual ~ConeSector() {}
osg::Vec3 _axis;
float _cosAngle;
float _cosAngleFade;
@@ -248,7 +248,7 @@ class OSGSIM_EXPORT ConeSector : public Sector
class OSGSIM_EXPORT DirectionalSector : public Sector
{
public:
DirectionalSector():
Sector(),
_direction(0.0f, 0.0f, 1.0f),
@@ -273,23 +273,23 @@ class OSGSIM_EXPORT DirectionalSector : public Sector
META_Object(osgSim,DirectionalSector);
void setDirection(const osg::Vec3& direction);
const osg::Vec3& getDirection() const;
void setHorizLobeAngle(float angle);
float getHorizLobeAngle() const;
void setLobeRollAngle(float angle);
float getLobeRollAngle() const;
void setVertLobeAngle(float angle);
float getVertLobeAngle() const;
void setFadeAngle(float angle);
float getFadeAngle() const;
virtual float operator() (const osg::Vec3& eyeLocal) const;
@@ -299,7 +299,7 @@ class OSGSIM_EXPORT DirectionalSector : public Sector
protected:
virtual ~DirectionalSector() {}
osg::Vec3 _direction ;
float _rollAngle ;
osg::Matrix _local_to_LP ;