Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -30,16 +30,16 @@ namespace osgUtil {
class OSGUTIL_EXPORT Hit
{
{
/** Deprecated */
public:
Hit();
Hit(const Hit& hit);
~Hit();
Hit& operator = (const Hit& hit);
typedef std::vector<int> VecIndexList;
bool operator < (const Hit& hit) const
@@ -48,11 +48,11 @@ class OSGUTIL_EXPORT Hit
if (hit._originalLineSegment<_originalLineSegment) return false;
return _ratio<hit._ratio;
}
const osg::Vec3& getLocalIntersectPoint() const { return _intersectPoint; }
const osg::Vec3& getLocalIntersectNormal() const { return _intersectNormal; }
const osg::Vec3 getWorldIntersectPoint() const { if (_matrix.valid()) return _intersectPoint*(*_matrix); else return _intersectPoint; }
const osg::Vec3 getWorldIntersectNormal() const ;
@@ -69,8 +69,8 @@ class OSGUTIL_EXPORT Hit
const osg::RefMatrix* getInverseMatrix() const { return _inverse.get(); }
const VecIndexList& getVecIndexList() const { return _vecIndexList; }
int getPrimitiveIndex() const { return _primitiveIndex; }
float _ratio;
osg::ref_ptr<osg::LineSegment> _originalLineSegment;
osg::ref_ptr<osg::LineSegment> _localLineSegment;
@@ -79,7 +79,7 @@ class OSGUTIL_EXPORT Hit
osg::ref_ptr<osg::Drawable> _drawable;
osg::ref_ptr<osg::RefMatrix> _matrix;
osg::ref_ptr<osg::RefMatrix> _inverse;
VecIndexList _vecIndexList;
int _primitiveIndex;
osg::Vec3 _intersectPoint;
@@ -100,7 +100,7 @@ class OSGUTIL_EXPORT IntersectVisitor : public osg::NodeVisitor
META_NodeVisitor("osgUtil","IntersectVisitor")
void reset();
/** Add a line segment to use for intersection testing during scene traversal.
* Note, a maximum of 32 line segments can be added to a IntersectVistor,
* adding more than this will result in warning being emitted to the console
@@ -113,7 +113,7 @@ class OSGUTIL_EXPORT IntersectVisitor : public osg::NodeVisitor
HitList& getHitList(const osg::LineSegment* seg) { return _segHitList[seg]; }
int getNumHits(const osg::LineSegment* seg) { return _segHitList[seg].size(); }
LineSegmentHitListMap& getSegHitList() { return _segHitList; }
bool hits();
@@ -123,7 +123,7 @@ class OSGUTIL_EXPORT IntersectVisitor : public osg::NodeVisitor
USE_HIGHEST_LEVEL_OF_DETAIL,
USE_SEGMENT_START_POINT_AS_EYE_POINT_FOR_LOD_LEVEL_SELECTION
};
void setLODSelectionMode(LODSelectionMode mode) { _lodSelectionMode = mode; }
LODSelectionMode getLODSelectionMode() const { return _lodSelectionMode; }
@@ -190,11 +190,11 @@ class OSGUTIL_EXPORT IntersectVisitor : public osg::NodeVisitor
void leaveNode();
typedef std::vector<osg::ref_ptr<IntersectState> > IntersectStateStack;
IntersectStateStack _intersectStateStack;
LineSegmentHitListMap _segHitList;
LODSelectionMode _lodSelectionMode;
osg::Vec3 _pseudoEyePoint;
};
@@ -213,7 +213,7 @@ class OSGUTIL_EXPORT PickVisitor : public osgUtil::IntersectVisitor
void apply(osg::Camera& camera);
protected:
float _mx;
float _my;