Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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@@ -31,7 +31,7 @@ class OSGUTIL_EXPORT SceneGraphBuilder
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SceneGraphBuilder();
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//
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//
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// OpenGL 1.0 style building methods
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//
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void PushMatrix();
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@@ -42,7 +42,7 @@ class OSGUTIL_EXPORT SceneGraphBuilder
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void Translated(GLdouble x, GLdouble y, GLdouble z);
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void Scaled(GLdouble x, GLdouble y, GLdouble z);
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void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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void BlendFunc(GLenum srcFactor, GLenum dstFactor);
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void CullFace(GLenum mode);
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void DepthFunc(GLenum mode);
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@@ -54,10 +54,10 @@ class OSGUTIL_EXPORT SceneGraphBuilder
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void PolygonOffset(GLfloat factor, GLfloat units);
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void PolygonStipple(const GLubyte* mask);
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void ShadeModel(GLenum mode);
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void Enable(GLenum mode);
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void Disable(GLenum mode);
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void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void Color4fv(GLfloat* c) { Color4f(c[0], c[1], c[2], c[3]); }
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@@ -120,27 +120,27 @@ class OSGUTIL_EXPORT SceneGraphBuilder
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osg::Node* takeScene();
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protected:
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typedef std::vector<osg::Matrixd> Matrices;
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void matrixChanged();
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void addAttribute(osg::StateAttribute* attribute);
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void addMode(GLenum mode, bool enabled);
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void addMode(GLenum mode, bool enabled);
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void addTextureAttribute(unsigned int unit, osg::StateAttribute* attribute);
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void addTextureMode(unsigned int unit, GLenum mode, bool enabled);
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void addTextureMode(unsigned int unit, GLenum mode, bool enabled);
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void addShape(osg::Shape* shape);
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void addDrawable(osg::Drawable* drawable);
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void newGeometry();
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void allocateGeometry();
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void completeGeometry();
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void allocateStateSet();
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Matrices _matrixStack;
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osg::ref_ptr<osg::StateSet> _stateset;
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bool _statesetAssigned;
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bool _normalSet;
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osg::Vec3f _normal;
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@@ -155,7 +155,7 @@ class OSGUTIL_EXPORT SceneGraphBuilder
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osg::ref_ptr<osg::Vec3Array> _normals;
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osg::ref_ptr<osg::Vec4Array> _colors;
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osg::ref_ptr<osg::Vec4Array> _texCoords;
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struct QuadricState
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{
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QuadricState():
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@@ -177,7 +177,7 @@ class OSGUTIL_EXPORT SceneGraphBuilder
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osg::ref_ptr<osg::Geode> _geode;
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osg::ref_ptr<osg::MatrixTransform> _transform;
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osg::ref_ptr<osg::Group> _group;
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};
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