Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -51,7 +51,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
SKY_LIGHT = 0x2,
COMPILE_GLOBJECTS_AT_INIT = 0x4,
STANDARD_SETTINGS = HEADLIGHT |
COMPILE_GLOBJECTS_AT_INIT
COMPILE_GLOBJECTS_AT_INIT
};
/* Set defaults. */
@@ -75,7 +75,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
* an osg::Scene but can be any osg::Node type.
*/
void setSceneData(osg::Node* node);
/** Get the scene data to view. The data will typically be
* an osg::Scene but can be any osg::Node type.
*/
@@ -85,7 +85,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
* an osg::Scene but can be any osg::Node type.
*/
const osg::Node* getSceneData(unsigned int childNo=0) const { return (_camera->getNumChildren()>childNo) ? _camera->getChild(childNo) : 0; }
/** Get the number of scene data subgraphs added to the SceneView's camera.*/
unsigned int getNumSceneData() const { return _camera->getNumChildren(); }
@@ -101,10 +101,10 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
/** Get the const viewport. */
const osg::Viewport* getViewport() const { return (_camera->getViewport()!=0) ? _camera->getViewport() : 0; }
/** Set the DisplaySettings. */
inline void setDisplaySettings(osg::DisplaySettings* vs) { _displaySettings = vs; }
/** Get the const DisplaySettings */
inline const osg::DisplaySettings* getDisplaySettings() const { return _displaySettings.get(); }
@@ -118,12 +118,12 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
/** Get the color used in glClearColor.*/
const osg::Vec4& getClearColor() const { return _camera->getClearColor(); }
/** Manually set the redraw interlaced stereo stencil mask request flag to control whether to redraw the stencil buffer on the next frame.*/
/** Manually set the redraw interlaced stereo stencil mask request flag to control whether to redraw the stencil buffer on the next frame.*/
void setRedrawInterlacedStereoStencilMask(bool flag) { _redrawInterlacedStereoStencilMask = flag; }
/** Get the redraw interlaced stereo stencil mask request flag.*/
/** Get the redraw interlaced stereo stencil mask request flag.*/
bool getRedrawInterlacedStereoStencilMask() const { return _redrawInterlacedStereoStencilMask; }
@@ -138,7 +138,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
void setLocalStateSet(osg::StateSet* state) { _localStateSet = state; }
osg::StateSet* getLocalStateSet() { return _localStateSet.get(); }
const osg::StateSet* getLocalStateSet() const { return _localStateSet.get(); }
enum ActiveUniforms
{
FRAME_NUMBER_UNIFORM = 1,
@@ -158,14 +158,14 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
ALL_UNIFORMS = 0x7FFFFFFF
};
/** Set the uniforms that SceneView should set set up on each frame.*/
/** Set the uniforms that SceneView should set set up on each frame.*/
void setActiveUniforms(int activeUniforms) { _activeUniforms = activeUniforms; }
/** Get the uniforms that SceneView should set set up on each frame.*/
int getActiveUniforms() const { return _activeUniforms; }
void updateUniforms();
typedef Options LightingMode;
@@ -175,11 +175,11 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
void setLight(osg::Light* light) { _light = light; }
osg::Light* getLight() { return _light.get(); }
const osg::Light* getLight() const { return _light.get(); }
void setState(osg::State* state) { _renderInfo.setState(state); }
osg::State* getState() { return _renderInfo.getState(); }
const osg::State* getState() const { return _renderInfo.getState(); }
void setView(osg::View* view) { _camera->setView(view); }
osg::View* getView() { return _camera->getView(); }
const osg::View* getView() const { return _camera->getView(); }
@@ -187,7 +187,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
void setRenderInfo(osg::RenderInfo& renderInfo) { _renderInfo = renderInfo; }
osg::RenderInfo& getRenderInfo() { return _renderInfo; }
const osg::RenderInfo& getRenderInfo() const { return _renderInfo; }
/** Set the projection matrix. Can be thought of as setting the lens of a camera. */
@@ -221,7 +221,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
/** Get the const projection matrix.*/
const osg::Matrixd& getProjectionMatrix() const { return _camera->getProjectionMatrix(); }
/** Get the orthographic settings of the orthographic projection matrix.
/** Get the orthographic settings of the orthographic projection matrix.
* Returns false if matrix is not an orthographic matrix, where parameter values are undefined.*/
bool getProjectionMatrixAsOrtho(double& left, double& right,
double& bottom, double& top,
@@ -234,7 +234,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
double& zNear, double& zFar) const;
/** Get the frustum setting of a symmetric perspective projection matrix.
* Returns false if matrix is not a perspective matrix, where parameter values are undefined.
* Returns false if matrix is not a perspective matrix, where parameter values are undefined.
* Note, if matrix is not a symmetric perspective matrix then the shear will be lost.
* Asymmetric matrices occur when stereo, power walls, caves and reality center display are used.
* In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead.*/
@@ -244,7 +244,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
/** Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates. */
inline void setViewMatrix(const osg::Matrixf& matrix) { _camera->setViewMatrix(matrix); }
/** Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates. */
inline void setViewMatrix(const osg::Matrixd& matrix) { _camera->setViewMatrix(matrix); }
@@ -262,7 +262,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
void setInitVisitor(osg::NodeVisitor* av) { _initVisitor = av; }
osg::NodeVisitor* getInitVisitor() { return _initVisitor.get(); }
const osg::NodeVisitor* getInitVisitor() const { return _initVisitor.get(); }
@@ -284,7 +284,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
void setCullVisitorRight(osgUtil::CullVisitor* cv) { _cullVisitorRight = cv; }
osgUtil::CullVisitor* getCullVisitorRight() { return _cullVisitorRight.get(); }
const osgUtil::CullVisitor* getCullVisitorRight() const { return _cullVisitorRight.get(); }
void setCollectOccludersVisitor(osg::CollectOccludersVisitor* cov) { _collectOccludersVisitor = cov; }
osg::CollectOccludersVisitor* getCollectOccludersVisitor() { return _collectOccludersVisitor.get(); }
const osg::CollectOccludersVisitor* getCollectOccludersVisitor() const { return _collectOccludersVisitor.get(); }
@@ -354,7 +354,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
/** Set whether the draw method should call renderer->prioritizeTexture.*/
void setPrioritizeTextures(bool pt) { _prioritizeTextures = pt; }
/** Get whether the draw method should call renderer->prioritizeTexture.*/
bool getPrioritizeTextures() const { return _prioritizeTextures; }
@@ -367,7 +367,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
virtual osg::Matrixd computeRightEyeProjection(const osg::Matrixd& projection) const = 0;
virtual osg::Matrixd computeRightEyeView(const osg::Matrixd& view) const = 0;
};
void setComputeStereoMatricesCallback(ComputeStereoMatricesCallback* callback) { _computeStereoMatricesCallback=callback; }
ComputeStereoMatricesCallback* getComputeStereoMatricesCallback() { return _computeStereoMatricesCallback.get(); }
const ComputeStereoMatricesCallback* getComputeStereoMatricesCallback() const { return _computeStereoMatricesCallback.get(); }
@@ -419,7 +419,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
if (_computeStereoMatricesCallback.valid()) return _computeStereoMatricesCallback->computeLeftEyeView(view);
else return computeLeftEyeViewImplementation(view);
}
inline osg::Matrixd computeRightEyeProjection(const osg::Matrixd& projection) const
{
if (_computeStereoMatricesCallback.valid()) return _computeStereoMatricesCallback->computeRightEyeProjection(projection);
@@ -462,10 +462,10 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
/** Do draw traversal of draw bins generated by cull traversal.*/
virtual void draw();
/** Compute the number of dynamic objects that will be held in the rendering backend */
unsigned int getDynamicObjectCount() const { return _dynamicObjectCount; }
/** Release all OpenGL objects from the scene graph, such as texture objects, display lists, etc.
* These released scene graphs are placed in the respective delete GLObjects cache, and
* then need to be deleted in OpenGL by SceneView::flushAllDeleteGLObjects(). */
@@ -476,7 +476,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
/** Flush deleted OpenGL objects, such as texture objects, display lists, etc., within the specified available time.*/
virtual void flushDeletedGLObjects(double& availableTime);
/** Extract stats for current draw list. */
bool getStats(Statistics& primStats);
@@ -490,7 +490,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
/** Do cull traversal of attached scene graph using Cull NodeVisitor. Return true if computeNearFar has been done during the cull traversal.*/
virtual bool cullStage(const osg::Matrixd& projection,const osg::Matrixd& modelview,osgUtil::CullVisitor* cullVisitor, osgUtil::StateGraph* rendergraph, osgUtil::RenderStage* renderStage, osg::Viewport *viewport);
void computeLeftEyeViewport(const osg::Viewport *viewport);
void computeRightEyeViewport(const osg::Viewport *viewport);
@@ -500,7 +500,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
osg::ref_ptr<osg::StateSet> _localStateSet;
osg::RenderInfo _renderInfo;
bool _initCalled;
osg::ref_ptr<osg::NodeVisitor> _initVisitor;
osg::ref_ptr<osg::NodeVisitor> _updateVisitor;
@@ -521,37 +521,37 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
osg::ref_ptr<osg::Viewport> _viewportRight;
osg::ref_ptr<osg::CollectOccludersVisitor> _collectOccludersVisitor;
osg::ref_ptr<osg::FrameStamp> _frameStamp;
osg::observer_ptr<osg::Camera> _camera;
osg::ref_ptr<osg::Camera> _cameraWithOwnership;
osg::ref_ptr<osg::StateSet> _globalStateSet;
osg::ref_ptr<osg::Light> _light;
osg::ref_ptr<osg::DisplaySettings> _displaySettings;
osg::ref_ptr<osg::StateSet> _secondaryStateSet;
FusionDistanceMode _fusionDistanceMode;
float _fusionDistanceValue;
LightingMode _lightingMode;
bool _prioritizeTextures;
bool _automaticFlush;
bool _requiresFlush;
int _activeUniforms;
int _activeUniforms;
double _previousFrameTime;
double _previousSimulationTime;
bool _redrawInterlacedStereoStencilMask;
int _interlacedStereoStencilWidth;
int _interlacedStereoStencilHeight;
unsigned int _dynamicObjectCount;
unsigned int _dynamicObjectCount;
};
}