Ran script to remove trailing spaces and tabs
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@@ -1,13 +1,13 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <stdio.h>
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@@ -94,12 +94,12 @@ void Billboard::updateCache()
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{
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if(_axis==Vec3(0.0f, 0.0, 1.0f) && _normal==Vec3(0.0f, -1.0f, 0.0f)) _cachedMode = POINT_ROT_WORLD_Z_AXIS;
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else _cachedMode = _mode;
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}
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else _cachedMode = _mode;
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_side = _axis^_normal;
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_side.normalize();
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_side.normalize();
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}
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bool Billboard::addDrawable(Drawable *gset)
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@@ -215,7 +215,7 @@ bool Billboard::computeMatrix(Matrix& modelview, const Vec3& eye_local, const Ve
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}
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break;
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}
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case(AXIAL_ROT): // need to implement
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case(AXIAL_ROT): // need to implement
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{
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float ev_side = ev*_side;
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float ev_normal = ev*_normal;
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