Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -206,7 +206,7 @@ void GLBufferObject::compileBuffer()
const osg::Image* image = entry.dataSource->asImage();
if (image && !(image->isDataContiguous()))
{
{
unsigned int offset = entry.offset;
for(osg::Image::DataIterator img_itr(image); img_itr.valid(); ++img_itr)
{
@@ -216,7 +216,7 @@ void GLBufferObject::compileBuffer()
}
}
else
{
{
_extensions->glBufferSubData(_profile._target, (GLintptrARB)entry.offset, (GLsizeiptrARB)entry.dataSize, entry.dataSource->getDataPointer());
}
@@ -665,7 +665,7 @@ void GLBufferObjectSet::flushDeletedGLBufferObjects(double currentTime, double&
OSG_INFO<<"Plenty of space in GLBufferObject pool"<<std::endl;
return;
}
// if nothing to delete return
if (_orphanedGLBufferObjects.empty()) return;
@@ -1598,7 +1598,7 @@ PixelDataBufferObject::~PixelDataBufferObject()
//--------------------------------------------------------------------------------
void PixelDataBufferObject::compileBuffer(State& state) const
{
unsigned int contextID = state.getContextID();
unsigned int contextID = state.getContextID();
if ( _profile._size == 0) return;
GLBufferObject* bo = getOrCreateGLBufferObject(contextID);
@@ -1612,7 +1612,7 @@ void PixelDataBufferObject::compileBuffer(State& state) const
//--------------------------------------------------------------------------------
void PixelDataBufferObject::bindBufferInReadMode(State& state)
{
unsigned int contextID = state.getContextID();
unsigned int contextID = state.getContextID();
GLBufferObject* bo = getOrCreateGLBufferObject(contextID);
if (!bo) return;
@@ -1627,7 +1627,7 @@ void PixelDataBufferObject::bindBufferInReadMode(State& state)
//--------------------------------------------------------------------------------
void PixelDataBufferObject::bindBufferInWriteMode(State& state)
{
unsigned int contextID = state.getContextID();
unsigned int contextID = state.getContextID();
GLBufferObject* bo = getOrCreateGLBufferObject(contextID);
if (!bo) return;
@@ -1641,7 +1641,7 @@ void PixelDataBufferObject::bindBufferInWriteMode(State& state)
//--------------------------------------------------------------------------------
void PixelDataBufferObject::unbindBuffer(unsigned int contextID) const
{
{
GLBufferObject::Extensions* extensions = GLBufferObject::getExtensions(contextID,true);
switch(_mode[contextID])