Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
@@ -88,7 +88,7 @@ FBOExtensions::FBOExtensions(unsigned int contextID)
LOAD_FBO_EXT(glGenerateMipmap);
LOAD_FBO_EXT(glGetRenderbufferParameteriv);
_supported =
_supported =
glBindRenderbuffer != 0 &&
glDeleteRenderbuffers != 0 &&
glGenRenderbuffers != 0 &&
@@ -240,7 +240,7 @@ GLuint RenderBuffer::getObjectID(unsigned int contextID, const FBOExtensions *ex
if (objectID == 0)
{
ext->glGenRenderbuffers(1, &objectID);
if (objectID == 0)
if (objectID == 0)
return 0;
dirty = 1;
}
@@ -335,7 +335,7 @@ struct FrameBufferAttachment::Pimpl
TEXTURE2DARRAY,
TEXTURE2DMULTISAMPLE
};
TargetType targetType;
ref_ptr<RenderBuffer> renderbufferTarget;
ref_ptr<Texture> textureTarget;
@@ -426,7 +426,7 @@ FrameBufferAttachment::FrameBufferAttachment(TextureRectangle* target)
FrameBufferAttachment::FrameBufferAttachment(Camera::Attachment& attachment)
{
osg::Texture* texture = attachment._texture.get();
if (texture)
{
osg::Texture1D* texture1D = dynamic_cast<osg::Texture1D*>(texture);
@@ -461,7 +461,7 @@ FrameBufferAttachment::FrameBufferAttachment(Camera::Attachment& attachment)
_ximpl->zoffset = attachment._face;
return;
}
osg::Texture2DArray* texture2DArray = dynamic_cast<osg::Texture2DArray*>(texture);
if (texture2DArray)
{
@@ -556,9 +556,9 @@ void FrameBufferAttachment::createRequiredTexturesAndApplyGenerateMipMap(State &
return;
Texture::FilterMode minFilter = _ximpl->textureTarget->getFilter(Texture::MIN_FILTER);
if (minFilter==Texture::LINEAR_MIPMAP_LINEAR ||
minFilter==Texture::LINEAR_MIPMAP_NEAREST ||
minFilter==Texture::NEAREST_MIPMAP_LINEAR ||
if (minFilter==Texture::LINEAR_MIPMAP_LINEAR ||
minFilter==Texture::LINEAR_MIPMAP_NEAREST ||
minFilter==Texture::NEAREST_MIPMAP_LINEAR ||
minFilter==Texture::NEAREST_MIPMAP_NEAREST)
{
state.setActiveTextureUnit(0);
@@ -586,7 +586,7 @@ void FrameBufferAttachment::attach(State &state, GLenum target, GLenum attachmen
if (!tobj || tobj->id() == 0)
return;
}
switch (_ximpl->targetType)
{
default:
@@ -858,8 +858,8 @@ void FrameBufferObject::apply(State &state, BindTarget target) const
if (_unsupported[contextID])
return;
FBOExtensions* ext = FBOExtensions::instance(contextID,true);
if (!ext->isSupported())
{
@@ -892,7 +892,7 @@ void FrameBufferObject::apply(State &state, BindTarget target) const
if (dirtyAttachmentList)
{
// the set of of attachments appears to be thread sensitive, it shouldn't be because
// the set of of attachments appears to be thread sensitive, it shouldn't be because
// OpenGL FBO handles osg::FrameBufferObject has are multi-buffered...
// so as a temporary fix will stick in a mutex to ensure that only one thread passes through here
// at one time.
@@ -907,8 +907,8 @@ void FrameBufferObject::apply(State &state, BindTarget target) const
}
}
ext->glBindFramebuffer(target, fboID);
// enable drawing buffers to render the result to fbo
@@ -936,7 +936,7 @@ void FrameBufferObject::apply(State &state, BindTarget target) const
}
else
{
OSG_WARN <<
OSG_WARN <<
"Warning: FrameBufferObject: could not attach PACKED_DEPTH_STENCIL_BUFFER, "
"EXT_packed_depth_stencil is not supported !" << std::endl;
}
@@ -946,7 +946,7 @@ void FrameBufferObject::apply(State &state, BindTarget target) const
fa.attach(state, target, convertBufferComponentToGLenum(i->first), ext);
break;
}
}
}
dirtyAttachmentList = 0;
}