Ran script to remove trailing spaces and tabs

This commit is contained in:
Robert Osfield
2012-03-21 17:36:20 +00:00
parent 1e35f8975d
commit 14a563dc9f
1495 changed files with 21873 additions and 21873 deletions

View File

@@ -1,13 +1,13 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/PrimitiveSet>
@@ -30,17 +30,17 @@ unsigned int PrimitiveSet::getNumPrimitives() const
case(TRIANGLE_STRIP):
case(TRIANGLE_FAN):
case(QUAD_STRIP):
case(PATCHES):
case(PATCHES):
case(POLYGON): return 1;
}
return 0;
}
void DrawArrays::draw(State& state, bool) const
void DrawArrays::draw(State& state, bool) const
{
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
GLenum mode = _mode;
if (_mode==GL_QUADS)
if (_mode==GL_QUADS)
{
state.drawQuads(_first, _count, _numInstances);
return;
@@ -94,8 +94,8 @@ unsigned int DrawArrayLengths::getNumPrimitives() const
void DrawArrayLengths::draw(State& state, bool) const
{
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (_mode==GL_QUADS)
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (_mode==GL_QUADS)
{
GLint first = _first;
for(vector_type::const_iterator itr=begin();
@@ -105,7 +105,7 @@ void DrawArrayLengths::draw(State& state, bool) const
state.drawQuads(first, *itr, _numInstances);
first += *itr;
}
return;
}
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
@@ -164,10 +164,10 @@ DrawElementsUByte::~DrawElementsUByte()
releaseGLObjects();
}
void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
{
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
@@ -187,7 +187,7 @@ void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
else glDrawElements(mode, size(), GL_UNSIGNED_BYTE, &front());
}
}
else
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_BYTE, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_BYTE, &front());
@@ -220,10 +220,10 @@ DrawElementsUShort::~DrawElementsUShort()
releaseGLObjects();
}
void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
{
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
@@ -243,7 +243,7 @@ void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
else glDrawElements(mode, size(), GL_UNSIGNED_SHORT, &front());
}
}
else
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_SHORT, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_SHORT, &front());
@@ -276,10 +276,10 @@ DrawElementsUInt::~DrawElementsUInt()
releaseGLObjects();
}
void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
{
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
@@ -299,7 +299,7 @@ void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
else glDrawElements(mode, size(), GL_UNSIGNED_INT, &front());
}
}
else
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_INT, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_INT, &front());